Rarities
Rarities
Each Element has Spells with 5 categories, 3 of which denote rarity. Signature and Starter Spells are played through one of the four starting loadouts for each Wizard. Other
Spells are collected during the game through Combat Rewards, Shops, or Sanctuaries. Some spells and loadouts are only available after completing certain Achievements.
Rarities
Starter
Starter Spells have no gems in their nameplates, and their names have a greyish hue.
These Spells will always be found as part of your Wizard's Starting Loadouts.
These Spells will not show up in a Spell Draft,
Event,
Shop, &
Sanctuary.
Signature
Starter Spells have white circular gems in their nameplates, and their names are solid white.
Signature Spells will always be found as part of your Wizard's Starting Loadouts.
These Spells will not show up in a Spell Draft,
Event,
Shop, &
Sanctuary.
Common
Common Spells have white diamond shaped gems in their nameplates, and their names are solid white.
These Spells can be found in a Spell Draft,
Event,
Shop.
Uncommon
Uncommon Spells have green diamond shaped gems in their nameplates, and their names are green.
These Spells can be found in a Spell Draft,
Event,
Shop.
Rare
Rare Spells have blue diamond shaped gems in their nameplates, and their names are blue.
These Spells can be found in a Spell Draft,
Event,
Shop.
Drop Rates
These Rates refer only to Spell Drafts rewarded to you after Combat Encounters and differ between each Biome.
Apart from the base values seen below, it is important to note that drafting a Common Spell will increase the chance to see a Rare Spell in a Draft by 5%.
This increase is reset when a Rare Spell appears in a Draft. The Lodestone Lens artifact will Triple the chance for Rare Spells to appear.
Deadwoods
Scorched Desert
The Void