Status Effects

From SpellRogue Wiki
Jump to navigation Jump to search

Icon Blessing.png Status Effects


Basics

Status Effects can be found above the Wizard and Enemy Health Bars. Each applies a different effect to either benefit or hinder your progress. You can mouse hover over each icon to read it's effect, and are able to see calculated changes through the preview & intent systems. Each buff works differently, but often they are static, or are reduced or removed at the end of each turn. Below is a list of both negative and beneficial status effects.


All Effects


Wizard Buffs and Debuffs

Legend

Symbol Fire.png — Available through Fire type Spells and Items.
Symbol Water.png — Available through Water type Spells and Items.
Symbol Earth.png — Available through Earth type Spells and Items.
Symbol Void.png — Available through Void type Spells.
UI Enemy.png — These effects are also used by enemies.
Icon Artifact.png — Available to Wizards through Artifacts.
UI Ritual.png — Available to Wizards through Rituals.
Icon Potion.png — Available to Wizards through Potions.
UI Mutator.png — Also used by Mutations.


Term Description Source:
Icon Banefire.png Banefire Deal X Icon Damage.png Damage to Front Opponent where X is the amount of Icon Banefire.png Banefire stacked. Reduces by 1 stack each turn Symbol Fire.png Icon Artifact.png
Icon Barrier.png Barrier Gain X Icon Block.png Block at the end of each turn where X is the amount of Icon Barrier.png Barrier stacked. Symbol Water.png Symbol Earth.png Icon Artifact.png
Icon Blessing.png Blessing Next Turn, All Icon Dice.png Dice gain +X Value, to a maximum of 6, where X is the amount of Icon Blessing.png Blessing stacked. Symbol Earth.png Icon Artifact.png Icon Potion.png
Icon Bloodlust.png Bloodlust +50% Icon Damage.png Damage given, +50% Icon Damage.png Damage received. UI Ritual.png
Icon Concoction.png Concoction The next Spell gains +1 Symbol Charge.png Charge when cast. Symbol Water.png Icon Artifact.png
Icon Critical.png Critical Next Attack deals 2x Icon Damage.png Damage. Symbol Fire.png Icon Artifact.png Icon Potion.png UI Enemy.png
Icon Curse.png Curse Next Turn, All Icon Dice.png Dice lose X value where X is the amount of Icon Curse.png Curse stacked. Symbol Earth.png Icon Artifact.png UI Enemy.png UI Mutator.png
Icon Dazed.png Dazed -25% attack Icon Damage.png Damage for X turns where X it the amount of Icon Dazed.png Dazed stacked. Symbol Earth.png UI Enemy.png
Icon Drain.png Drain Lose 1 Icon Power.png Power for each stack at end of turn, then remove all Icon Drain.png Drain. Symbol Earth.png
Icon Delayed Block.png Delayed Block Gain X Icon Block.png Block at start of next turn. Symbol Water.png Symbol Earth.png Icon Artifact.png
Icon Dodge.png Dodge Prevent the next X times unblocked Icon Damage.png Damage is dealt where X is the amount of Icon Dodge.png Dodge stacked. Icon Artifact.png Icon Potion.png UI Enemy.png UI Mutator.png
Icon Foresight.png Foresight Next turn, Roll +X Dice where X is the amount of Icon Foresight.png Foresight stacked. Symbol Fire.png Symbol Water.png Symbol Earth.png Icon Artifact.png Icon Potion.png
Icon Fortify.png Fortify +1 Icon Block.png Block gained from Spells the rest of this combat. Symbol Water.png Symbol Earth.png Symbol Void.png
Icon Fumble.png Fumble Next Turn, Roll 1 less Icon Dice.png Dice. UI Mutator.png
Icon Gravechill.png Gravechill At the start of each turn, X Icon Dice.png Dice are Enchanted with Icon Icy.png Icy where X is the number of Icon Gravechill.png Gravechill stacked. UI Ritual.png
Icon Grow.png Grow Gain X Icon Power.png Power at the start of each turn where X is the amount of Icon Grow.png Grow stacked. Symbol Earth.png UI Enemy.png UI Mutator.png
Icon Hailstorm.png Hailstorm Gain X Icon Fury.png Fury for each Icon Dice.png Dice rolled where X is the amount of Icon Hailstorm.png Hailstorm stacked. Symbol Water.png Icon Artifact.png
Icon Fury.png Fury Increase Icon Damage.png Damage on next attack by X where X is the amount of Icon Fury.png Fury. Stacks remain until the next attack. Symbol Water.png Icon Artifact.png UI Enemy.png
Icon Incendiary.png Incendiary Explodes after X turns, dealing 25/35 Icon Damage.png Damage, where X is the amount of Icon Incendiary.png Incendiary stacked. Symbol Fire.png
Icon Lifelink.png Lifelink On Icon Health.png Health lost, deal Icon Damage.png Damage equal to the health lost to all other units with Lifelink. UI Ritual.png
Icon Lifesteal.png Lifesteal Heal for 20% of unblocked Icon Damage.png Damage dealt from Symbol Attack.png Attack Icon Spells.png Spells for one turn. UI Ritual.png Icon Potion.png UI Enemy.png
Icon Pyrohide.png Pyrohide Retaliate with X Icon Damage.png Damage for one round where X is the amount of Icon Pyrohide.png Pyrohide stacked. Symbol Fire.png
Icon Marked.png Marked +50% Icon Damage.png Damage received for X turns where X is the amount of Icon Marked.png Marked stacked. Symbol Earth.png Icon Artifact.png Icon Potion.png UI Enemy.png
Icon Poison.png Poison Lose X Health at start of turn where X is the amount of Icon Poison.png Poison stacked. Symbol Water.png Icon Artifact.png Icon Potion.png UI Enemy.png
Icon Potency.png Potency At start of turn, Roll +X Icon Dice.png Dice where X is the amount of Icon Potency.png Potency stacked. Stacks remain for the remainder of combat. Symbol Earth.png Symbol Void.png
Icon Power.png Power Increases Icon Damage.png Damage dealt by attacks by X where X is the amount of Icon Power.png Power stacked. Symbol Fire.png Symbol Water.png Symbol Earth.png UI Enemy.png Icon Artifact.png Icon Potion.png UI Mutator.png
Icon Pox Bringer.png Pox Bringer When an attack deals unblocked Icon Damage.png Damage, apply 1 Icon Pox.png Pox on target. Icon Artifact.png UI Enemy.png
Icon Pox.png Pox When reaching 3 stacks, deal 10 Icon Damage.png Damage and remove 3 stacks of Icon Pox.png Pox. Symbol Earth.png Icon Artifact.png UI Enemy.png
Icon Radiant.png Radiant When reaching 10 stacks of Icon Radiant.png Radiant, Remove stacks of Icon Radiant.png Radiant, Roll 3 Icon Dice.png Dice and add 1 Symbol Charge.png Charge to all Icon Spells.png Spells. Symbol Fire.png Icon Artifact.png
Icon Rain.png Rain At the start of turn, reduce all Symbol Countdown.png Countdown Icon Spells.png Spells by X where X is the amount of Icon Rain.png Rain stacked, then reduce stacks by 1 Symbol Water.png
Icon Regeneration.png Regeneration Heal X at the end of turn where X is the amount of Icon Regeneration.png Regeneration stacked, then reduce stacks by 1. Icon Artifact.png Icon Potion.png
Icon Reinforce.png Reinforce 2x Icon Block.png Block gained from the next X Icon Spells.png Spells cast where X is the amount of Icon Reinforce.png Reinforce stacked on the Wizard. Symbol Water.png
Icon Rupture.png Rupture Increase Icon Damage.png Damage to target by X for one turn where X is the amount of Icon Rupture.png Rupture stacked on target. Symbol Fire.png Symbol Water.png Symbol Void.png Icon Artifact.png UI Mutator.png
Icon Sap.png Sap Reduce Icon Block.png Block gained from Spells by X where X is the amount of Icon Sap.png Sap stacked. Icon Artifact.png UI Enemy.png UI Mutator.png
Icon Spell Echo.png Spell Echo Next Icon Spells.png Spell is played Twice without costing a Symbol Charge.png Charge. UI Ritual.png Icon Potion.png
Icon Surge.png Surge Apply X Icon Weak.png Weak to all enemies when gaining Icon Block.png Block for one turn where X is the amount of Icon Surge.png Surge stacked. Symbol Fire.png Symbol Water.png
Icon Tenacity.png Tenacity Icon Block.png Block is not removed between rounds. Icon Artifact.png UI Enemy.png
Icon Thorns.png Thorns Retaliate X Icon Damage.png Damage to attackers where X is the amount of Icon Thorns.png Thorns stacked. Symbol Earth.png Icon Artifact.png Icon Potion.png UI Enemy.png
Icon Toxic Skin.png Toxic Skin Retaliate with 1 Icon Poison.png Poison to attackers for each attack. Symbol Water.png
Icon Vitality.png Vitality On Health Lost: Heal 1 Icon Health.png Health. Removed at end of turn. Symbol Fire.png
Icon Weak.png Weak For one turn, Reduce attack Icon Damage.png Damage on target by X where X is the amount of Icon Weak.png Weak applied. Symbol Fire.png Symbol Water.png Symbol Earth.png Icon Artifact.png Icon Potion.png UI Enemy.png
Icon Wound.png Wound Die Enchantment~ When spent in Spell, Lose Health equal to 1/2 of the value of the Icon Wound.png Wound Dice spent to cast (rounded up). Symbol Fire.png UI Mutator.png

Enemy Abilities

Legend

UI Enemy.png — These effects are used by Normal Enemies.
UI Elite.png — These effects are used by Elite Enemies.
UI Boss.png — These effects are used by Boss Enemies.


Term Description Source
Icon Berserker.png Berserker This enemy gains 1 Icon Power.png Power whenever it's attacked by Spells. UI Enemy.png
Icon Brilliance.png Brilliance Focuses on Dealing Damage when Brilliance is active. After taking 25 Damage, flip to Darkness and change intent. UI Boss.png
Icon Broken.png Broken Debuffed Spell cannot be cast until repaired by spending a Icon Dice.png Dice of any value. UI Enemy.png UI Boss.png
Icon Buried.png Buried -2 Icon Damage.png Damage received from attacks while Icon Buried.png Buried. Unburies on next attack. UI Enemy.png
Icon Corruption.png Corruption Applies 1 Icon Broken.png Broken to a random Spell with all attacks. UI Boss.png
Icon Crone Eye.png Crone Eye When active~ Enhances the enemies next action considerably. Thrown to another enemy after next action or if the carrying enemy dies. UI Elite.png
Icon Darkness.png Darkness Focuses on applying Debuffs when Darkness is active. After taking 25 Damage, flip to Brilliance and change intent. UI Boss.png
Icon Decay.png Decay Applies 2 Icon Infected.png Infected to a random Spell with all attacks. UI Boss.png
Icon Delicate.png Delicate Deal X Icon Damage.png Damage to Icon Stun.png Stun this enemy where X is the amount of Delicate stacked. Stacks replenish plus 10 on the next turn from being depleted. UI Boss.png
Icon Depleting Presence.png Depleting Presence All Icon Spells.png Spells only restore 1 Symbol Charge.png Charge each turn. UI Elite.png
Icon Dice Trap.png Dice Trap When rolling an Symbol DX.png valued Dice which matches the value of the Trap's image, Icon Destroy.png Destroy it. UI Elite.png
Icon Enraged.png Enraged Enemies with Enraged have stronger abilities. UI Enemy.png UI Elite.png UI Boss.png
Icon Frenzy.png Frenzy When wizard casts a Spell, Frenzied enemy gains 1 Icon Fury.png Fury. UI Enemy.png
Icon Fungus Armor.png Fungus Armor Gain X Icon Block.png Block the next time receiving Icon Damage.png Damage, then remove Fungus Armor where X is the amount of Fungus Armor stacked. UI Enemy.png
Icon Grow Armor Fruit.png Grow Armor Fruit When Icon Grow Armor Fruit.png Grow Armor Fruit is active: Enemy's intnet is to Apply 5 Icon Block.png Block to all other enemies. UI Boss.png
Icon Grow Bomb Fruit.png Grow Bomb Fruit When Icon Grow Bomb Fruit.png Grow Bomb Fruit is active: Enemy's Intent is to Deal 8 Icon Damage.png Damage. UI Boss.png
Icon Grow Corruption Fruit.png Grow Corruption Fruit When Icon Grow Corruption Fruit.png Grow Corruption Fruit is active: Enemy's Intent is to Deal 4 Icon Damage.png Damage, Apply 1 Icon Curse.png Curse. UI Boss.png
Icon Grow Shambler.png Grow Shambler Will Spawn a Lesser Shambler next turn, as a Icon Summon.png Summon, unless interrupted by X Icon Damage.png Damage where X is the amount of Grow Shambler stacked. UI Enemy.png
Icon Guard.png Guard Applies Guard to another random enemy. While Guard is active, Targeted Effects are Redirected to the enemy which casts Guard. UI Enemy.png
Icon Hellfire.png Hellfire Applies 1 Icon Ignite.png Ignite to a random Spell with all attacks. UI Boss.png
Icon Ignite.png Ignite Receive 2 Icon Damage.png Damage when the Debuffed Spell is cast. UI Enemy.png UI Elite.png UI Boss.png
Icon Illusionary.png Illusionary Spawns a mirror version of itself every turn. Illusions automatically die and are replaced each turn. Illusion's Health is reduced to 1 upon taking any amount damage once. UI Elite.png
Icon Immolate.png Immolate When attacked by a Spell, apply 1 stack of Icon Ignite.png Ignite to that Spell for each hit. UI Enemy.png
Icon Imp Mark.png Imp Mark On Death~ Apply 1 Icon Marked.png Marked to the wizard. UI Enemy.png
Icon Imp Power.png Imp Power On Death~ Transfer all Icon Power.png Power to a random enemy. UI Enemy.png
Icon Infected.png Infected Receive X Icon Damage.png Damage at end of turn where X is the amount of Icon Infected.png Infected stacked. When Debuffed Spell is Cast, Spreads X stacks of Icon Infected.png Infected to another Random Spell. UI Enemy.png UI Elite.png UI Boss.png
Icon Instability.png Instability When an Enemy with Instability dies: Apply 2 Icon Power.png Power to the Enemy Leader. UI Elite.png
Icon Intensify.png Intensify Increases the amount of attacks this enemy performs. UI Elite.png
Icon Invulnerable.png Invulnerable Cannot take damage from conventional methods when active. UI Boss.png
Icon Invulnerable.png Invulnerable Cannot take damage from conventional methods when active. UI Boss.png
Icon Lifebond.png Lifebond When Enemy loses Icon Health.png Health: Deal Icon Damage.png Damage to Wizard equal to Icon Health Lost.png Health Lost. UI Enemy.png
Icon Mana Hunger.png Mana Hunger Leftover Icon Dice.png Dice will be eaten, each reducing stacks by Symbol DX.png where X is the value of the eaten die. At 0 stacks, Icon Stun.png Stun enemy and Gain 1 stack of Icon Critical.png Critical. UI Enemy.png
Icon Nullify.png Nullify Negates all stacks of the next status effect applied. UI Enemy.png
Icon Ooze Split.png Ooze Split Enemy splits itself into Minor versions of itself when it dies. UI Enemy.png
Icon Power Aura.png Power Aura Allies deal 2 more Icon Damage.png Damage with attacks while this enemy is alive. UI Enemy.png
Icon Power Trap.png Power Trap When rolling an Symbol DX.png valued Dice which matches the value of the Trap's image, Apply 1 Icon Power.png Power to all enemies. UI Enemy.png
Icon Regenerating Heads.png Regenerating Heads When a Hydra Head is killed~ Body Loses 200 Icon Health.png Health and spawn 2 Randomly Colored Heads as Summons. UI Boss.png
Icon Repulsion.png Repulsion On Spell Cast~ Enemy receives 1 Icon Weak.png Weak. UI Enemy.png
Icon Reshape.png Reshape Unless interrupted by X Icon Damage.png Damage, where X is the amount of Reshape stacked, Enemy will Transform. If transformed, enemy heals to full health and changes intents. UI Enemy.png
Icon Rupture Trap.png Rupture Trap When rolling an Symbol DX.png valued Dice which matches the value of the Trap's image, apply 1 Icon Rupture.png Rupture per dice rolled with that value. UI Enemy.png
Icon Sanguine.png Sanguine While stacked, Enchant X dice rolled each turn with Icon Blood.png Blood where X is the amount of Icon Sanguine.png Sanguine stacked. UI Elite.png
Icon Shade Armor.png Shade Armor Enemy Gains 4 Icon Block.png Block the next time receiving attack Icon Damage.png Damage. Increased by 1 when triggered. Resets to 4 as start of next turn. UI Enemy.png UI Elite.png UI Boss.png
Icon Silence.png Silenced Enchant next X dice rolled with Icon Silence.png Silence where X is the amount if Silenced stacked. UI Enemy.png
Icon Silence Trap.png Silence Trap When rolling an Symbol DX.png valued Dice which matches the value of the Trap's image, Enchant dice of that value with Icon Silence.png Silence. UI Enemy.png
Icon Snare.png Snare Receive 1 Icon Marked.png Marked for each time Debuffed Spell is cast, this turn. UI Enemy.png
Icon Soul Detonation.png Soul Detonation Enemies with Soul Detonation will Explode as their action; Deals Icon Damage.png Damage and kills itself. UI Enemy.png UI Elite.png UI Boss.png
Icon Spell Mirror.png Spell Mirror Redirects the next Targeted Spell back to the wizard. UI Enemy.png
Icon Stun.png Stun Stops the enemy's current intent from occurring. UI Enemy.png UI Elite.png UI Boss.png
Icon Summon.png Summon Enemies with this icon will die if there is no leader/summoner on the board. UI Enemy.png UI Elite.png UI Boss.png
Icon Suppress.png Suppress Apply Icon Broken.png Broken to next X Spells cast where X is the amount of Suppress stacked. Stacks decrease when Casting Spells. UI Enemy.png
Icon Unstable.png Unstable Debuffed Spell Spawns an Instability enemy upon casting. Debuff remains until the Spell is cast for X turns where X is the amount of Unstable stacked. UI Elite.png
Icon Weakness Aura.png Weakness Aura Wizard deals 2 less Icon Damage.png Damage from Icon Spells.png Spells while this enemy is alive. UI Enemy.png
Icon Vex.png Vexed Enchant next X dice rolled with Icon Vex.png Vex where X is the amount if Vexed stacked. UI Enemy.png

Icon Blessing.png Back to All Effects

Navigation

Gameplay: Icon Tutorial.pngQuick Start Guide  Bulletpointdice.png  UI Elite.pngBestiary  Bulletpointdice.png  UI Event.pngEvents  Bulletpointdice.png  UI Scoring.pngScoring  Bulletpointdice.png  Achievements Book.pngTomes  Bulletpointdice.png  Icon Health.pngHealth Effects  Bulletpointdice.png  Icon Blessing.pngStatus Effects  Bulletpointdice.png  Achievements Book.pngUnlocks  Bulletpointdice.png  UI Void1.pngMutations  Bulletpointdice.png  Achievements Wizard.pngWizards  Bulletpointdice.png  Symbol Map.pngWorld Map

Spells: Icon Spells.pngAll Spells  Bulletpointdice.png  Icon Ignite.pngBuffs & Debuffs  Bulletpointdice.png  Icon Lethal.pngCasting Effects  Bulletpointdice.png  Symbol Charge.pngCharges  Bulletpointdice.png  Symbol Utility.pngClasses  Bulletpointdice.png  Icon Dice.pngMana Dice  Bulletpointdice.png  Symbol Rare.pngRarities  Bulletpointdice.png  Symbol Countdown.pngSockets  Bulletpointdice.png  UI Arrow.pngTargeting  Bulletpointdice.png  UI Shard.pngUpgrades

Items: Icon Artifact.pngArtifacts  Bulletpointdice.png  Icon Gold.pngGold  Bulletpointdice.png  Icon Potion.pngPotions  Bulletpointdice.png  Icon Ritual.pngRituals  Bulletpointdice.png  UI Shard.pngShards