Wizard Buffs and Debuffs
Legend
- — Available through Fire type Spells and Items.
- — Available through Water type Spells and Items.
- — Available through Earth type Spells and Items.
- — Available through Void type Spells.
- — These effects are also used by enemies.
- — Available to Wizards through Artifacts.
- — Available to Wizards through Rituals.
- — Available to Wizards through Potions.
- — Also used by Mutations.
Term | Description | Source: |
---|---|---|
Banefire | Deal X Damage to Front Opponent where X is the amount of Banefire stacked. Reduces by 1 stack each turn | |
Barrier | Gain X Block at the end of each turn where X is the amount of Barrier stacked. | |
Blessing | Next Turn, All Dice gain +X Value, to a maximum of 6, where X is the amount of Blessing stacked. | |
Bloodlust | +50% Damage given, +50% Damage received. | |
Concoction | The next Spell gains +1 Charge when cast. | |
Critical | Next Attack deals 2x Damage. | |
Curse | Next Turn, All Dice lose X value where X is the amount of Curse stacked. | |
Dazed | -25% attack Damage for X turns where X it the amount of Dazed stacked. | |
Drain | Lose 1 Power for each stack at end of turn, then remove all Drain. | |
Delayed Block | Gain X Block at start of next turn. | |
Dodge | Prevent the next X times unblocked Damage is dealt where X is the amount of Dodge stacked. | |
Foresight | Next turn, Roll +X Dice where X is the amount of Foresight stacked. | |
Fortify | +1 Block gained from Spells the rest of this combat. | |
Fumble | Next Turn, Roll 1 less Dice. | |
Gravechill | At the start of each turn, X Dice are Enchanted with Icy where X is the number of Gravechill stacked. | |
Grow | Gain X Power at the start of each turn where X is the amount of Grow stacked. | |
Hailstorm | Gain X Fury for each Dice rolled where X is the amount of Hailstorm stacked. | |
Fury | Increase Damage on next attack by X where X is the amount of Fury. Stacks remain until the next attack. | |
Incendiary | Explodes after X turns, dealing 25/35 Damage, where X is the amount of Incendiary stacked. | |
Lifelink | On Health lost, deal Damage equal to the health lost to all other units with Lifelink. | |
Lifesteal | Heal for 20% of unblocked Damage dealt from Attack Spells for one turn. | |
Pyrohide | Retaliate with X Damage for one round where X is the amount of Pyrohide stacked. | |
Marked | +50% Damage received for X turns where X is the amount of Marked stacked. | |
Poison | Lose X Health at start of turn where X is the amount of Poison stacked. | |
Potency | At start of turn, Roll +X Dice where X is the amount of Potency stacked. Stacks remain for the remainder of combat. | |
Power | Increases Damage dealt by attacks by X where X is the amount of Power stacked. | |
Pox Bringer | When an attack deals unblocked Damage, apply 1 Pox on target. | |
Pox | When reaching 3 stacks, deal 10 Damage and remove 3 stacks of Pox. | |
Radiant | When reaching 10 stacks of Radiant, Remove stacks of Radiant, Roll 3 Dice and add 1 Charge to all Spells. | |
Rain | At the start of turn, reduce all Countdown Spells by X where X is the amount of Rain stacked, then reduce stacks by 1 | |
Regeneration | Heal X at the end of turn where X is the amount of Regeneration stacked, then reduce stacks by 1. | |
Reinforce | 2x Block gained from the next X Spells cast where X is the amount of Reinforce stacked on the Wizard. | |
Rupture | Increase Damage to target by X for one turn where X is the amount of Rupture stacked on target. | |
Sap | Reduce Block gained from Spells by X where X is the amount of Sap stacked. | |
Spell Echo | Next Spell is played Twice without costing a Charge. | |
Surge | Apply X Weak to all enemies when gaining Block for one turn where X is the amount of Surge stacked. | |
Tenacity | Block is not removed between rounds. | |
Thorns | Retaliate X Damage to attackers where X is the amount of Thorns stacked. | |
Toxic Skin | Retaliate with 1 Poison to attackers for each attack. | |
Vitality | On Health Lost: Heal 1 Health. Removed at end of turn. | |
Weak | For one turn, Reduce attack Damage on target by X where X is the amount of Weak applied. | |
Wound | Die Enchantment~ When spent in Spell, Lose Health equal to 1/2 of the value of the Wound Dice spent to cast (rounded up). |