Radiant
Jump to navigation
Jump to search
Radiant
When reaching 10 stacks of Radiant, remove stacks of Radiant, then Roll 3 Dice and add 1 Charge to all Spells.
Does not add to Spells with Unrestorable Charges.
Stacks persist between turns.
Fire
- Channel Mana: -3 Countdown of Target Spell for one cast.
- Incandescence:Gain 4 Radiant. On Dice Destroyed, -1 Countdown to Incandescence.
- Phoenix Ward: Gain 6 Block. On Dice Destroyed, increase Block gained by 1 this combat.
- Sunshield: Gain Block where X is the value of the die spent to cast. Gain 1 Radiant.
- Upgrade A: Increase Radiant gained from 1 to 2.
- Upgrade B: Increase Socket to accept dice valued from to . Add 1 Charge to spell permanently.
Runes
- Solar Rune: Add Effect: Gain 1 Radiant & Apply Ignite to runed Spell.