Charges

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Symbol Charge.png Charges


Icon Spells.png Spells have a limited amount of casts per turn. This amount is notated by a stack of Symbol Charge.png Charges shown on the Spell to the right of the Spell's graphic. Charges, most of the time, will be Restored at the start of a new turn, with the exception of Symbol Unrestorable.png Unrestorable spells. There are several ways in the game to increase the charges of a spell, whether pernamently from an upgrade or temporarily from the effect of another spell or item. There are even ways to cast spells without spending a charge at all. Other, more unique Charge effects will be specified in detail with the respective Item's tooltip.


Restorable

The most common type, these Charges will replenish at the start of each turn.
Charges Plate Restorable.png


Unrestorable

These Charges will not replenish between turns; the amount of charges represents how many casts you have available for one full combat sequence.
Charges Plate Unrestorable.png


Temporary

These are added to a Spell's Charge count through other sources. If they are not used, they will be removed upon ending your turn.
Charges Plate Temporary.png


No Charges

Some Spells, particularly Hold Spells, have no charges at all, but instead are cast through special conditions.
The visual representation of Charges is removed from the Spell's graphic altogether in this case.


Infinite Charges

Some Spells, currently only Darkstar when upgrading it with the B path, have an Infinite amount of Charges, and can be cast as many times as possible within each turn.
The visual representation of Charges is removed from the Spell's graphic altogether in this case.


These Items will increase the amount of Charges on a Spell.
Charges can be increased above a Spell's base maximum.
If a Spell's charges go above its base maximum; surplus charges will be removed upon ending your turn.

Symbol Fire.png Fire


Symbol Water.png Water



  • Water Vortex: On Even die spent: Gain 1 Icon Barrier.png Barrier. On Even die spent: Gain 1 Icon Power.png Power.
    • Upgrade A: Gain 1 Icon Concoction.png Concoction.
    • Upgrade B: Increase base Icon Power.png Power gained by 1. Increase base Icon Barrier.png Barrier gained by 1. Increase Socket cost to accept dice valued from Symbol D5.png to Symbol D6.png.


Symbol Earth.png Earth


  • Spirit of the Forest: When dice spent equal to a sum of 10: Gain 4 Icon Power.png Power. When dice spent equal to a sum of 12: Add 1 Symbol Charge.png Charge to all other Icon Spells.png Spells.
    • Upgrade A: Increase base Icon Power.png Power gained by 2.
    • Upgrade B: Instead, Add 2 Symbol Charge.png Charges to all other Icon Spells.png Spells for one turn.


Symbol Void.png Void



Icon Artifact.png Artifacts



Icon Potion.png Potions



UI Ritual.png Rituals



Icon Dice.png Dice Enchantments

  • Icon Lathspell.png Lathspell: When spent in a Spell~ Restores Symbol DX.png Symbol Charge.png Charges to the respective Spell where X is the value of the enchanted die, then remove enchantment.



These Items will decrease the amount of Charges on a Spell.

Symbol Earth.png Earth



  • Transfigure: Icon Deplete.png Deplete Target Spell of all Symbol Charge.png Charges: Gain 3 Icon Block.png Block for each Charge removed.
    • Upgrade A: Increase Icon Block.png Block gained per Symbol Charge.png Charge removed by 2.
    • Upgrade B: Add 3 Symbol Charge.png Charges to Transfigure permanently.



Icon Artifact.png Artifacts



UI Elite.png Enemy Abilities



UI Void1.png Mutations

  • UI Mutator Diminishment.png Diminishment: Every X turns~ Remove 1 Symbol Charge.png Charge from specified spell(s).


Symbol Charge.png Back to Top

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