Wound
Jump to navigation
Jump to search
Wound
Die Enchantment~
When enchanted die is spent in a Spell, Lose Health equal to 1/2 of the value of the Wound Dice spent to cast (rounded up).
Spells
Fire
- Bloodward: Gain 4
Block. If the spent die has
Wound: Heal 2
Health.
- Starter Spells do not have upgrades.
- Cauterize: Gain 12
Block.
Wound next die rolled.
- Upgrade A: If a
Wound die is spent to cast: Add 1
Restorable Charge to Cauterize.
- Upgrade B: If Wizard has 50%
Health or less: Heal 4
Health.
- Upgrade A: If a
- Mutilation:
Wound the next 2
Dice rolled. Roll 2
Dice.
- Vigor of Blood: Reroll
Dice and Enchant with
Wound. When
Depleted: Roll a die valued from
to
.
- Signature Spells do not have upgrades.
Rituals
Fire
Mutations
Bloodletting: Xth
Dice rolled each turn is enchanted with
Wound.