Weak

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Icon Weak.png Weak


For one turn, Reduce attack Icon Damage.png Damage on target by X where X is the amount of Icon Weak.png Weak applied.
Stacks are removed at the end of turn.

Symbol Spells.png Spells

Symbol Fire.png Fire


  • Demean: Apply 7 Icon Weak.png Weak to Front enemy. Enchant the next die rolled with Icon Wound.png Wound.
    • Upgrade A: Increase base Icon Weak.png Weak applied from 7 to 11.
    • Upgrade B: Reduce Icon Countdown.png Countdown cost from 7 to 5.



  • Heatstroke: Apply 1 Icon Weak.png Weak then double Icon Weak.png Weak on target.
    • Upgrade A: Add 1 Symbol Charge.png Charge to spell permanently.
    • Upgrade B: Increase base Icon Weak.png Weak applied by 2 for a total of 3.




  • Kairotic Moment: Apply 5 Icon Weak.png Weak to All enemies. Symbol Unrestorable.png Unrestorable.
    • Upgrade A: Increase base Icon Weak.png Weak applied by 3.
    • Upgrade B: Add 2 Symbol Unrestorable.png Charges to spell permanently.



  • Searing Heat: Apply 2 Icon Weak.png Weak to Target enemy. Increase by 1 for each Icon Dice.png Dice spent.
    • Starter Spells do not have upgrades.


  • Superheat: Deal 5 Icon Damage.png Damage to Target enemy. Increase Icon Damage.png Damage by 3 for each Icon Weak.png Weak on Target.
    • Upgrade A: Increase Icon Damage.png Damage by 5 for each Icon Weak.png Weak, instead.
    • Upgrade B: Add 2 Symbol Charge.png Charges to spell permanently.


  • Suspension: Apply 3 Icon Weak.png Weak to Target enemy. Gain 4 Icon Block.png Block.
    • Upgrade A: Apply Icon Weak.png Weak to All enemies.
    • Upgrade B: Increase base Icon Weak.png Weak applied by 2. Increase base Icon Block.png Block gained by 1.



Symbol Water.png Water

  • Chemical Reaction: Remove Symbol DX.png Icon Poison.png Poison on Target Unit where X is the value of the dice spent to cast. Apply 2 Icon Weak.png Weak for each Icon Poison.png Poison stack removed.
    • Upgrade A: Increase Icon Weak.png Weak applied per Icon Poison.png Poison removed from 2 to 3.
    • Upgrade B: Increase Mana Socket to accept dice valued from Symbol D1.png to Symbol D6.png.


  • Chill Core: Gain 3 Icon Block.png Block. When Icon Depleted.png Depleted: Apply 3 Icon Weak.png Weak to all enemies.
    • Upgrade A: Increase Icon Weak.png Weak applied by 2.
    • Upgrade B: Add 1 Symbol Charge.png Charge to spell permanently. Increase base Icon Block.png Block gained by 3.


  • Contamination: Apply 3 Icon Poison.png Poison. If Target is Attacking: Apply 2 Icon Weak.png Weak.
    • Upgrade A: Increase base Icon Poison.png Poison applied by 2.
    • Upgrade B: Increase base Icon Weak.png Weak applied by 2.


  • Ice Blast: Deal 9 Icon Damage.png Damage to Target enemy. When the dice spent are equal to a value of 7: Roll a Icon Dice.png Dice.
    • Upgrade A: Increase base Icon Damage.png Damage dealt by 5.
    • Upgrade B: Apply 2 Icon Weak.png Weak to Target enemy.


Symbol Earth.png Earth


  • Savagery: Deal Symbol DX.png + Symbol DX.png Icon Damage.png Damage 2 times.
    • Upgrade A: Apply 5 stacks of Icon Rupture.png Rupture to target.
    • Upgrade B: Apply 5 stacks of Icon Weak.png Weak to target.



  • Stalk: Apply 2 Icon Marked.png Marked to All enemies.
    • Upgrade A: Increase base Icon Marked.png Marked applied by 1.
    • Upgrade B: Also apply 3 Icon Weak.png Weak to All enemies.


UI Artifact.png Artifacts

Normal

Symbol Fire.png Fire


UI Potion.png Potions

Normal


UI Elite.png Bestiary


UI Void1.png Mutations



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