Poison

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Icon Poison.png Poison


Lose X Health at start of turn where X is the amount of Icon Poison.png Poison stacked.
Does not count strictly as Icon Damage.png Damage, and so it not Icon Block.png Blockable.
Resulting health loss is not increased by Marked, Critical, Rupture, or other Damage increasing effects.
Icon Health.png Health of the affected unit is removed at the start of their turn.
Stacks are reduced by 1 after Health is removed.

Symbol Spells.png Spells

Symbol Water.png Water

  • Chemical Reaction: Remove Symbol DX.png Icon Poison.png Poison on Target Unit where X is the value of the dice spent to cast. Apply 2 Icon Weak.png Weak for each Icon Poison.png Poison stack removed.
    • Upgrade A: Increase Icon Weak.png Weak applied per Icon Poison.png Poison removed from 2 to 3.
    • Upgrade B: Increase Mana Socket to accept dice valued from Symbol D1.png to Symbol D6.png.


  • Contamination: Apply 3 Icon Poison.png Poison. If Target is Attacking: Apply 2 Icon Weak.png Weak.
    • Upgrade A: Increase base Icon Poison.png Poison applied by 2.
    • Upgrade B: Increase base Icon Weak.png Weak applied by 2.









  • Toxic Mist: Apply 2 Icon Poison.png Poison to a Random enemy 3 times.
    • Upgrade A: Increase base Icon Poison.png Poison applied by 1.
    • Upgrade B: Add 1 Symbol Charge.png Charge to spell permanently.


  • Twisted Geyser: Deal Symbol DX.png Icon Damage.png Damage and apply 1 Icon Poison.png Poison to Target enemy, where X is the value of the die spent to cast.
    • Upgrade A: Deal 2x Symbol DX.png Icon Damage.png Damage. Add 1 Symbol Charge.png Charge to spell permanently.
    • Upgrade B: Increase base Icon Poison.png Poison applied by 2.



Icon Artifact.png Artifacts

Symbol Water.png Water


Icon Potion.png Potions

Symbol Water.png Water


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UI Void1.png Mutations



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