Rupture
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Rupture
Increase Damage dealt to affected unit by X where X is the amount of Rupture stacked on target.
Any source of non-retaliative Damage will be increased.
Stacks are removed at the start of a new turn.
Spells
Fire
- Charcoal Backdraft: Deal 2 Damage and apply 2 Rupture to All enemies.
- Charcoal Dagger: Deal Damage and apply 1 Rupture to Target enemy, where X is the value of the die spent.
- Hemorrhage: Apply Rupture.
- Sharp Spark: Deal 4 Damage and apply 1 Rupture to Target enemy.
- Starter Spells don't have upgrades
Water
- Crush: Deal 8 Damage to Target enemy.
- Upgrade A: Apply 2 Rupture to targeted enemy.
- Upgrade B: Increase base Damage dealt by 10. Convert Charges to Unrestorable Charges.
- Incision: Deal 4 Damage and apply 4 Rupture to Target enemy.
- Upgrade A: Increase Rupture applied by 2.
- Upgrade B: Convert Mana Socket to Countdown accepting Dice valued at at least 2.
- Frozen Shield: Gain 8 Block. Apply 4 Rupture to the front enemy.
Earth
Void
Artifacts
Normal
- Demonic Seal: Start of each turn~ Applies Demonic Gift: When rolling an valued Dice which matches the value of the Trap's image, apply 1 Rupture to All Enemies.
- Witch Blood: Whenever gaining Block: Apply 1 stack of Rupture to a Random enemy.
Bestiary
Mutations
- Baneful: On enemy death, receive X stacks of Rupture.
- Escalation: On turn X receive X stacks of Rupture.
- Perforating Sixes: On rolled: receive X stacks of Rupture.