Curse
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Curse
All Dice Lose X Value, where X is the amount of
Curse stacked.
Affected Dice values will not reduce below
.
Curse gained on your current turn affects dice rolled at the start of your next turn.
Stacks are removed after dice roll.
Spells
Earth
- Impure Ritual: Gain 2
Foresight. Receive 1
Curse.
- Upgrade A: Add 2
Charges to Spell permanently.
- Upgrade B: Increase base
Foresight gained by 1.
- Upgrade A: Add 2
Artifacts
Normal
Desecrator's Mark: Gain 1
Curse at the start of each turn for the next 3 combats.
Hexed Crown: Start of combat~ Gain 5
Barrier and Receive 3
Curse.
Bestiary
Mutations
Condemnation: On turn X receive X stacks of
Curse.