Quick Start Guide
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Quick Start Guide
Step
: Wizards & Loadouts
- The first step of the game is choosing a
Wizard.
- If this is your first time playing, you start the game without having to choose a wizard. Head on to step
.
- Let's choose Lapis and their first
Loadout; marked A.
- Click on the graphic with the "A" to start your first game!
Step
: Starter Artifact
- Upon starting your Journey, an
Artifact Draft will pop up on the screen.
- If this is your first time playing, this node will not be available. Head on to step
.
- These Starter
Artifacts provide passive effects during your run.
- Click on one of these
Artifacts to continue to the next node.
Step
: Choosing the Path Ahead
- After selecting your Starter
Artifacts, you will see different paths to take.
- Click on one of the
Enemy nodes ahead of you to start your first Combat Encounter.
Step
: Combat
Basics
Health: Both the Wizard and Enemies have a Green
Health Bar below them which represent the amount of
Damage they can take before they're defeated.
Utility Spells: These
Spells provide various effects which enhance your own offensive, defensive, and passive abilities. Let's move on and cast our first Utility Spell, Fluctuate
Attack Spells: These
Spells are used to deal
Damage in order to defeat enemies.
Damage is the most common way to reduce the
Health of the respective unit.
Defense Spells: These
Spells are used to protect yourself from enemy attacks and abilities.
Block is the most common way to prevent
Damage from reaching the unit.
Casting a Spell
- At the start of combat, you will Roll
Dice automatically. Hold-Click one of these dice to carry it.
- Let's Cast Lapis' Signature
Spell, Fluctuate. The symbol in its Socket represents what die values it will accept. In this case, any vale is accepted.
- Carry the die over the
Spell and release it to place the die into its Socket.
- You have now Rerolled your
Dice to a new value!
Dealing Damage
- Let's cast Lapis' Starter Attack
Spells, Ice Spear. This Socket accepts dice only valued at
,
,
, or
.
- Click and Hold a
Dice with a matching value and release it into the Spell's Socket. This will activate the
Targeting system, allowing you to choose your victim directly.
- Drag the
Arrow to an enemy's avatar and Click on it.
- You have now dealt your first
Attack !
Building Defense
- Above the enemy's Avatar, you will see its Intent. Often this will represent how much incoming damage you have to Block.
- Let's cast Lapis' Starter Defense
Spell, Aqua Fortis. This Socket accepts dice only valued at
,
,
, or
.
- Click and Hold a die with a matching value and release it into the Spell's Socket. You will see a new display next to your Health Bar representing the amount of Block you've gained.
- This amount will subtract how much
Damage is taken from teh value displayed by the enemy's intent.
Ending Your Turn
- On the right-center of the screen is the End Turn Button.
- Try hovering the cursor over this Button; now you can see a Preview of how the incoming Damage affects the Wizard's Health and/or Block.
- Once you've spent your dice, dealt your
Damage, and gained your
Block; Click the End Turn Button.
- This will start the Enemy's turn, allowing it to perform it's Intent.
- You have now
Blocked your first Incoming
Attack!
Step
: Victory or Defeat
Finishing a Combat Encounter
- If your
Wizard's Health is reduced to 0, you will be defeated, and have to start over from Step One.
- If you reduce the
Enemy's Health to 0, you will be granted a reward, and can then continue your chosen path on the
World Map.
Choosing your Rewards
- After Completing a Combat Encounter, you will be rewarded with various Loot (
Gold, a
Spell and occasionally a
Potion).
- Let's Start with your First
Spell Draft! Click on the
Spell shaped Icon to open the draft.
- Here you will be given the choice of 3
Spells. Clicking on any one you like will add it to your hand automatically for the next encounter.
- You can reroll
Spells for 20
Gold
Spell with specific effects will show Tooltips upon hovering your cursor over them explaining what they do; Choose Wisely!
- Once you've finished selecting your rewards, you will then be able to continue on your path to the next encounters.
Step
: Victory
Spoils of Victory
- After you defeat the
Final Boss of The Void, you will be Victorious.
- You will then be shown your score for the run.
- Next, your progress in
Experience and
Milestones. Hopefully you've earned a token or two.
- Next is a summary of your build, so to admire your work and take a screenshot if you like (there's a button for that too).
New Games
- Upon returning to the
Wizards Selection screen, a display of unlocked features will begin.
- You will find these aspects of the game available to you from now on during new runs.
- Once you've finished viewing your
Unlocks, you will be able to select a character for a new game.