Lapis
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Lapis
A calm and collected wizard, Lapis, the Azure Seer, uses water and ice to control the ebb and flow of battle. They use walls of water to wash away their foes or barriers of frost to protect themself. The very mist around them can be used as a poison, or they can cause deep wounds with sharp blades of ice. Using the fluctuation of the Mana Dice, they can build up great storms of
Fury. The ebb and flow of both combat and water allows Lapis to see through the waves' crystal surface, occasionally granting premonitions of events yet to occur.
Focus
Hailstorm: Gain X
Fury for each
Dice rolled where X is the amount of
Hailstorm stacked.
Icy: When spent in Spell: Gain
Fury, where X is the value of the Enchanted
Dice.
Poison: Lose X Health at start of turn where X is the amount of
Poison stacked.
Rain: At the start of turn, reduce all
Countdown Spells by X where X is the amount of
Rain stacked, then reduce
Rain by 1.
Toxic Skin: Retaliate with X
Poison to attacks for each attack where X is the amount of Toxic Skin.
Loadouts
A:
B:
Mana Inversion: Flip a
Dice upside down.
Frost Ray: Deal
Damage to Target enemy.
Hydroclasp: Gain
Block.
C:
Waveshift: On "Odd" valued die: Reroll
Dice to a higher value. On "Even" valued die: Reroll
Dice to a lower value.
Chilling Touch: Deal x2
Damage to Target enemy.
Ablution: Gain 4
Block.
D:
Cryogenesis: On "Odd" valued die: Reroll
Dice. On "Even" valued die: Return dice Enchanted with
Icy.
Glacial Sphere: Deal 5
Damage to Target enemy.
Hoarfrost: Gain
Block. On
: Gain 2
Delayed Block.