Classes
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Classes
Classes will be notated underneath each Spell's full graphic.
Some Artifacts will provide passive effects depending on which Class of Spell is cast.
Classes
Attack
The Attack Class provides offensive abilities for Damage reducing the Health of enemies.
Defense
The Defense Class provides defensive abilities for Blocking incoming Damage from enemy abilities.
Utility
The Utility Class often provides unique Status Effects for increasing the effectiveness of the Wizard's abilities overall, or weakening the Enemy's intents.
Items relating to Classes
Void Spells
- Darkstar: Autocast when an Attack Spell is played: Deal 2 Damage to a Random Target.
- Upgrade A: Autocast when a Defense spell is played.
- Upgrade B: Provides Infinite Charges.
Artifacts
- Bittertooth: Attack Spells apply 1 Poison when dealing Damage.
- Deathmask: For each 3 Attack Spells cast in a single turn, apply 1 Weak to All enemies.
- Illumine Necklace: For each 3 Attack Spells cast in a single turn: Gain 1 Power.
- Red Minerals: On Enemy Death: Add 1 Restorable Charge to All Attack Spells.
- Wheel of Vigour: For each 3 Attack Spells cast in a single turn, Gain 6 Block.