Spell Catalyst
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Spell Catalyst
2 : Roll a Dice Enchanted with Energized.
3 : Enchant ALL dice with Energized.
Energized: When enchanted die is spent in Spell: Increase that Spell's Damage and Block by 4.
Enchantment will not add Damage to Block Spells nor add Block to Damage spells.
If a Spell has both Damage and Block effects, both will be increased.
Also increases Delayed Block from Spell sources.
Type
Normal Ritual: Collectable from the Ritual Nodes and Bosses.
Element
None: Available to all Wizards.
Energy Charges
Gains 1 Energy each turn.