Hazel
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Hazel
Hazel, the steady and confident Earth Mage, harnesses the raw power of nature to bring about the end to all who oppose her. She can accelerate the growth of nearby plants, creating tough defenses or dangerous brambles. She can also terraform the earth at her feet, shaping it into great boulders to crush her enemies. The spirits of the forest are sided with her as well, granting her unrivaled power to rend her foes asunder with powerful blows, or, perhaps instead of granting strength, she instead gets given their blessings, allowing her Mana Dice to flow more purely. Additionally, she can use her pure instincts to mark her targets for the kill, her natural prowess akin to a predator stalking its prey.
Focus
- Blessing: Next Turn, all Dice gain +X value, to a maximum of 6, where X is the amount of Blessing stacked.
- Deplete: Removes all Charges from Spell.
- Potency: At start of turn, roll +X Dice where X is the amount of Potency stacked.
- Thorns: Retaliate X Damage to attackers where X is the amount of Thorns stacked.
Loadouts
A:
- Regrowth: Return Dice with +1 value.
- Earth Spike: Deal +1 Damage to Front Enemy.
- Bulwark: Gain 4 Block.
B:
- The Beast Within: Roll a Dice valued from to .
- Boulder Toss: Deal 8 Damage to Target enemy.
- Rampart: Gain 5 Block.
C:
- Mulch: +2 value to lowest unused die. Return spent Dice with -1 value.
- Javelin: Deal Damage to Target enemy.
- Autumn Veil: Gain 3 Block. When Depleted: Gain 3 additional Block
D:
- Earthsong: + 1 Value to Target Dice.
- Rockslide: Deal Damage to Target Enemy. When Depleted: Roll a die valued at .
- Terraform: Gain 3 Block. On spent to cast: Gain 3 Delayed Block.