World Map
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World Map
Deadwoods
- This Biome has a total of 11 nodes, the first of which is the Starter Artifact.
- You will also find Normal & Elite enemy nodes, as well as a Boss node here.
- You will also find Event, Shard, Shop, & Sanctuary nodes here.
Scorched Desert
- This Biome has a total of 11 nodes.
- This Biome has a Shard node as the first node.
- You will also find Normal & Elite enemy nodes, as well as a Boss node here.
- You will also find Event, Shop & Sanctuary nodes here and a single Ritual node.
The Void
- This Biome has a total of 11 nodes.
- This Biome has a Shard node as the first node.
- You will also find Normal & Elite enemy nodes, as well as a Boss node here.
- You will also find Event, Shop & Sanctuary nodes here and a single Ritual node.
Combat Encounters
Normal
- Rewards a Spells Draft, Gold, and a chance to gain a Random Potion.
- Reroll Spells for 15 Gold
- See Bestiary page for more information about individual enemies and their abilities.
Elite
- Rewards a Spells Draft, Gold, a chance to gain a Random Potion, and an Artifact.
- Reroll Spells for 15 Gold
- Reroll Artifact for 20 Gold
- See Bestiary page for more information about individual enemies and their abilities.
Boss
- Rewards Health, Gold, a Ritual, a chance to gain a Random Potion, and a boss Artifact.
- Reroll Ritual for 15 Gold
- See Bestiary page for more information about individual enemies and their abilities.
Respites
Starter Artifact
"Choose and gain a starter Artifact."
- When using Azar: Pick one of three drafted choices
- When using Lapis: Pick one of three drafted choices
- When using Hazel: Pick one of three drafted choices
Events
"Random Special Event."
Shop
"Spend your Gold to buy Spells, Artifacts, or Potions."
- Selection of 4 Normal and Elemental Potions
Selling Spells
- While in a Shop, you are able to sell your extra Spells for 15 Gold.
- Selling an Upgraded Spell returns its Shard.
Sanctuary
"Choose from a selection of gifts."
- 0 Gold for 10 Health.
- 25 Gold for 25 Health.
- Disenchant a Spell for +8 Max Health, which Heals you for 8 Health as well.
Disenchanting an upgraded Spell will also remove its Shard and return it to your pocket.
Disenchanted Spells are destroyed, but there's a chance to find these Spells again in Spell drafts.
Unguarded Shard
"An unguarded impact crater."
- First node in Act 2 and Act 3. Three other nodes are randomly placed in each Act.
- Provides 1 free Shard; used to upgrade your Spells.
Ritual Draft
"Choose and gain a Ritual."
- A single node can be found in Act 2 and Act 3.
- Choose one of 3 Rituals. If you already have 2 Rituals, you will be prompted to replace an existing one.
- Reroll for 40 Gold.