Artifacts

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Icon Artifact.png Artifacts


Basics

Here you will find a compendium of Artifacts; Collected from Combat or some of the various Respite Zones, Artifacts provide passive effects which will activate upon meeting certain conditions notated in the given artifact's description. Once you pick up an artifact, you can see all necessary information by hovering your mouse over the respective icon. There are Starter Artifacts unique to individual Wizards, as well as Element specific Artifacts found throughout your journey. Boss artifacts are rewarded to you after defeating the final encounter in each biome. Normal Artifacts are sold at shops and awarded after clearing Elite combats. Currently, artifacts cannot be sold or removed after you pick them up.

Sources

Icon Artifact.pngWizard Tower: The first place you visit upon starting a new game. You will be granted a draft of three Starter artifacts to choose from.

UI Event.pngEvents: Some Artifacts are only available through Special Events.

UI Shop.pngShop: You can purchase up to 4 Icon Artifact.png Artifacts in a Shop, all priced between 85 - 115 Icon Gold.png Gold. Icon Giant's Pouch.png Giant's Pouch Artifact reduces Shop prices by 50%.

UI Elite.pngElite Combat: After defeating a Elite, you will be given a draft of 3 Normal Icon Artifact.png Artifacts to choose from; and one reroll for 20 Icon Gold.png Gold.

UI Boss.pngBoss Combat: After defeating a Boss, you will be given a draft of 3 Boss Icon Artifact.png Artifacts to choose from; and one reroll for 20 Icon Gold.png Gold.



All Artifacts

Name Effect Type Element Targets:
Icon Amulet of Sacrifice.png Amulet of Sacrifice Roll +1 Icon Dice.png Dice each turn. Each turn: Receive 1 Icon Sap.png Sap. Boss Spells
Icon Annulets.png Annulets Start of every 3rd turn: Split a Random Icon Dice.png Dice in two. Normal Mana Dice
Icon Arctic Axe.png Arctic Axe Start of 2nd turn: Gain 6 stacks of Icon Fury.png Fury. Starter Symbol Water.png Wizard
Icon Astral Visor.png Astral Visor Start of 1st turn: Add 1 Symbol Charge.png Restorable Charge to a random Spell 4 times. Normal Spells
Icon Balanced Manapearl.png Balanced Manapearl Start of Even turns: Roll an Even Valued Die~ Symbol D2.png, Symbol D4.png, or Symbol D6.png. Boss Dice Tray
Icon Bittertooth.png Bittertooth Symbol Attack.png Attack Spells apply 1 Icon Poison.png Poison when dealing unblocked Icon Damage.png Damage. Normal Symbol Water.png Spells
Icon Bosco's Bell.png Bosco's Bell Each turn: Enchant a random Icon Dice.png Dice with Icon Ether.png Ether. Normal Dice Tray
Icon Bottle of Fire.png Bottle of Fire Start of 1st Turn: Gain 6 Icon Banefire.png Banefire. Normal Symbol Fire.png Enemy
Icon Bowl of Holy Water.png Bowl of Holy Water Gain +15 Max Icon Health.png Health. Normal Wizard
Icon Chaos Crystal.png Chaos Crystal When an enemy dies: Roll a Icon Dice.png Dice Normal Enemy
Icon Charged Necklace.png Charged Necklace Start of 1st Turn: Deal 18 Icon Damage.png Damage to a Random enemy. Normal Enemy
Icon Cinderclasp Stone.png Cinderclasp Stone On Icon Destroy.png Destroy: Deal Symbol DX.png Icon Damage.png Damage to a random enemy. Normal Symbol Fire.png Enemy
Icon Coral Crown.png Coral Crown Start of 1st turn: Gain 2 Icon Concoction.png Concoction. Starter Symbol Water.png Spells
Icon Crooked Dice.png Crooked Dice Roll +1 Icon Dice.png Dice each turn. Any Symbol D6.png valued die that is Rolled or Rerolled will be reduced to a Symbol D5.png. Boss Mana Dice
Icon Crucible.png Crucible At end of turn: Icon Deplete.png Deplete the rightmost playable Icon Spells.png Spell: Gain 2 Icon Block.png Block for each Symbol Charge.png Charge removed. Normal Spells
Icon Crystal Heart.png Crystal Heart Turn 1: Gain 4 stacks of Icon Power.png Power and 4 stacks of Icon Drain.png Drain. Normal Wizard
Icon Cube of Darkness.png Cube of Darkness Start of 1st turn: Roll a Icon Stygian.png Stygian Die. Normal Mana Dice
Icon Cursed Pendant.png Cursed Pendant Roll +1 Icon Dice.png Dice each turn. Receive 4 Icon Weak.png Weak. Boss Spells
Icon Damned Shield.png Damned Shield Start of Each turn: Gain 1 Icon Power.png Power, Receive 1 Icon Sap.png Sap. Normal Wizard
Icon Darkheart.png Darkheart For each 4 Symbol D4.pngs rolled, apply 2 Icon Marked.png Marked to All Enemies.
Normal Enemy
Icon Darkwraith Scythe.png Darkwraith Scythe Roll -1 Icon Dice.png Dice each turn. Start of each turn: Gain 2 Icon Critical.png Critical. Boss Wizard
Icon Deathmask.png Deathmask For each 3 Symbol Attack.png Attack Spells cast in a single turn, apply 1 Icon Weak.png Weak to All enemies. Normal Enemy
Icon Demonic Seal.png Demonic Seal Start of each Turn: Gain Demonic Gift ~ When Rolling a die with a Symbol DX.png specified value, apply 1 Icon Rupture.png Rupture to All enemies. Normal Enemy
Icon Desecrator's Mark.png Desecrator's Mark Gain 1 Icon Curse.png Curse at the start of each turn for the next 3 combats. Normal Wizard
Icon Devoted.png Devoted Gain 1 Icon Blessing.png Blessing at the start of each turn for the next 3 combats. Normal Wizard
Icon Diadem of Power.png Diadem of Power Start of 1st Turn: Gain 1 Icon Power.png Power. Normal Wizard
Icon Dilapidated Crown.png Dilapidated Crown For each second time Icon Health Lost.png Health Lost, gain 1 Icon Power.png Power. Normal Wizard
Icon Dimensional Cube.png Dimensional Cube Every 10th Roll transforms into a Symbol D6.png. Normal Mana Dice
Icon Dreadstone.png Dreadstone Roll +1 Icon Dice.png Dice each turn. On enemy death: Receive 3 Icon Damage.png Damage. Boss Wizard
Icon Dwarven Tankard.png Dwarven Tankard On Icon Potion.png Potion used: Gain 2 stacks of Icon Concoction.png Concoction. Normal Wizard
Icon Emberstone Ring.png Emberstone Ring Start of 1st Turn: Roll 3 Icon Dice.png Dice valued at Symbol D1.png. Starter Symbol Fire.png Dice Tray
Icon Enchanted Cloak.png Enchanted Cloak Start of 1st turn: Gain 15 Icon Block.png Block. Normal Wizard
Icon Enchanting Effigy.png Enchanting Effigy Start of each turn: Add 1 Symbol Charge.png Restorable Charge to a random Spell. Normal Spells
Icon Erratic Eye Amulet.png Erratic Eye Amulet Cast 10 Icon Spells.png Spells: Reroll all unused die. Normal Mana Dice
Icon Etherweave.png Etherweave Start of 1st turn: Roll 3 Icon Dice.png Dice Enchanted with Icon Ether.png Ether valued from Symbol D1.png to Symbol D3.png. Boss Dice Tray
Icon Everguard.png Everguard Start of 1st turn: Gain Icon Tenacity.png Tenacity. -2 Icon Block.png Block from Icon Spells.png Spells. Normal Wizard
Spells
Icon Exuberant Wand.png Exuberant Wand Cast 15 Icon Spells.png Spells: Roll a Icon Dice.png Dice. Boss Dice Tray
Icon Faerie's Curse.png Faerie's Curse Turn 1: Receive 3 stacks of Icon Weak.png Weak. Normal Wizard
Icon Finger of Justice.png Finger of Justice Every 10th attack also applies 2 Icon Dazed.png Dazed to targets. Normal Enemy
Icon Flame Brand.png Flame Brand Cast 15 Icon Spells.png Spells: Gain 1 Icon Critical.png Critical. Normal Symbol Fire.png Wizard
Icon Flameward Fragment.png Flameward Fragment On Icon Destroy.png Destroy: Gain 2 Icon Block.png Block. Normal Symbol Fire.png Wizard
Icon Fool's Hope Charm.png Fool's Hope Charm Every second Symbol D1.png valued die rolled is Rerolled Normal Symbol Water.png Mana Dice
Icon Frostveil.png Frostveil When Gaining Icon Block.png Block: Also gain 1 Icon Fury.png Fury. Normal Symbol Water.png Wizard
Icon Gaia's Grasp.png Gaia's Grasp Start of 1st Turn: Roll a Icon Sapling.png Sapling die valued from Symbol D1.png to Symbol D2.png. Starter Symbol Earth.png Dice Tray
Icon Ghost Charm.png Ghost Charm Start of 1st turn: Gain 1 Icon Dodge.png Dodge. Normal Wizard
Icon Giant's Pouch.png Giant's Pouch Reduce UI Shop.png Shops Prices by 50%. Normal Gold
Icon Gilded Dowsing Rod.png Gilded Dowsing Rod When moving on the Map: Gain 7 Icon Gold.png Gold. Normal Gold
Icon Glacier's Heart.png Glacier's Heart Start of 1st Turn: A random Spell receives Icon Glacial.png Glacial. Starter Symbol Water.png Spells
Icon Golden Bracelet.png Golden Bracelet Gain 150 Icon Gold.png Gold. Normal Gold
Icon Granite Orb.png Granite Orb Start of 1st Turn: Apply 2 Icon Dazed.png Dazed to all enemies. Starter Symbol Earth.png Enemy
Icon Greenbeard Helmet.png Greenbeard Helmet Keep up to 10 Icon Block.png Block between turns. Normal Wizard
Icon Guiding Eye.png Guiding Eye End of Turn: If less than 6 Icon Spells.png Spells were cast, gain 1 Icon Foresight.png Foresight. Normal Wizard
Icon Hammer of Mana.png Hammer of Mana Start of each turn: -1 Symbol Countdown.png Countdown to all Icon Spells.png Spells. Normal Spells
Icon Heavenly Acorn.png Heavenly Acorn When gaining Icon Blessing.png Blessing: Gain 4 Icon Block.png Block. Normal Symbol Earth.png Wizard
Icon Helmet of Composure.png Helmet of Composure Start of 3rd turn: Gain 4 Icon Power.png Power Normal Wizard
Icon Hex Robes.png Hex Robes Roll +1 Icon Dice.png Dice each turn. Start of turn: Enchant 2 Random Icon Dice.png Dice with Icon Vex.png Vex. Boss Mana Dice
Icon Hexed Crown.png Hexed Crown Start of Combat: Gain 5 Icon Barrier.png Barrier and Receive 3 Icon Curse.png Curse. Normal Wizard
Icon Horn of Virtue.png Horn of Virtue When Gaining 10+ Icon Block.png Block from a single Spell cast: Gain 1 Icon Blessing.png Blessing Normal Symbol Earth.png Wizard
Icon Hymn Book.png Hymn Book When an Enemy dies: Gain 2 Icon Power.png Power Starter Symbol Fire.png Wizard
Icon Illumine Necklace.png Illumine Necklace For each 3 Symbol Attack.png Attack Spells cast in a single turn: Gain 1 Icon Power.png Power. Normal Enemy
Icon Inner Sun.png Inner Sun Start of Even numbered turns: Gain 1 Icon Blessing.png Blessing. Normal Symbol Earth.png Wizard
Icon Karl's Memory.png Karl's Memory Each turn: Deal Icon Damage.png Damage equal to the turn number to All Enemies. Normal Enemy
Icon Ley Line Focus.png Ley Line Focus Roll +1 Icon Dice.png Dice each turn. Start of 1st Turn: All enemies gain 1 Icon Power.png Power Boss Enemy
Icon Lifeblood Vessel.png Lifeblood Vessel Start of combat: If 50% Icon Health.png Health or less~ Heal 10 Icon Health.png Health. Normal Wizard
Icon Lifedrinker.png Lifedrinker Cast 10 Symbol Attack.png Attack Spells; Heal 4 Icon Health.png Health. Starter Symbol Fire.png Wizard
Icon Life-Skein.png Life-Skein When rolling a die valued at Symbol D2.png: Heal 1 Icon Health.png Health Normal Wizard
Icon Light's Lantern.png Light's Lantern Start of each turn: Roll a Symbol D1.png on turn 1, Roll a Symbol D2.png on turn two, and finally Roll a Symbol D3.png on turn 3. Starter Symbol Fire.png Dice Tray
Icon Lodestone Lens.png Lodestone Lens Triple the Chance of gaining Rare Icon Spells.png Spells and Icon Potion.png Potions from Combat. Normal Spells
Potions
Icon M'olly.png M'olly On Symbol D1.png rolled: Icon Destroy.png Destroy it and gain 1 stack of Icon Barrier.png Barrier. Normal Wizard
Icon Mystic Hammer.png Mystic Hammer Icon Power.png Power gives double the effect but is reduced by 1 each turn. Normal Symbol Earth.png Wizard
Icon Ocean's Oath.png Ocean's Oath Roll 10 Icon Dice.png Dice: Gain 2 Icon Block.png Block. Starter Symbol Water.png Dice Tray
Icon Overcharge Crystal.png Overcharge Crystal After rolling 10 Icon Dice.png Dice: Deal 7 Icon Damage.png Damage to a Random enemy. Normal Enemy
Icon Phoenix Pendant.png Phoenix Pendant Heal 5 Icon Health.png Health at the end of each Combat. Starter Symbol Fire.png Wizard
Icon Plague Pestle.png Plague Pestle Start of 1st Turn: Gain Icon Pox Bringer.png Pox Bringer~ Attacks also apply Icon Pox.png Pox. Normal Wizard
Icon Poison Core.png Poison Core Start of 1st turn: Apply 5 Icon Poison.png Poison to All enemies. Normal Symbol Water.png Enemy
Icon Portentum.png Portentum Start of each turn: Apply Icon Portent.png Portent on a Random Spell. Normal Spells
Icon Prejudice.png Prejudice Cast 10 Icon Spells.png Spells: Enchant a Random die with Icon Icy.png Icy. Normal Symbol Water.png Mana Dice
Icon Protecting Sproutling.png Protecting Sproutling Cast 15 Icon Spells.png Spells: Gain 1 Icon Blessing.png Blessing. Normal Symbol Earth.png Wizard
Icon Protective Feather.png Protective Feather Start of 1st Turn: Gain 3 Icon Barrier.png Barrier. Normal Wizard
Icon Rabbit's Foot.png Rabbit's Foot Roll an extra Icon Dice.png Dice of any value every 3rd turn. Normal Dice Tray
Icon Rage Blade.png Rage Blade Roll one less Icon Dice.png Dice each Turn. Turn 1~ Gain 1 stack of Icon Hailstorm.png Hailstorm. Boss Wizard
Icon Red Dawn.png Red Dawn When rolling a Symbol D4.png: -2 Symbol Countdown.png Countdown cost to a Random Spell for one cast. Normal Spells
Icon Red Minerals.png Red Minerals On Enemy Death: Add 1 Symbol Charge.png Restorable Charge to All Symbol Attack.png Attack Spells. Normal Spells
Icon Ring of Block.png Ring of Block Start of 1st turn: gain 1 Icon Fortify.png Fortify. Normal Wizard
Icon Ring of Poison.png Ring of Poison Icon Poison.png Poison Applied to enemies is increased by 1. Normal Symbol Water.png Enemy
Icon Rod of Resurgence.png Rod of Resurgence When entering a Boss Battle; Heal 20 Icon Health.png Health. Normal Wizard
Icon Runic Infuser.png Runic Infuser Start of 1st Turn: +1 Symbol Charge.png Restorable Charge Charge to all Symbol Countdown.png Countdown Spells. Normal Spells
Icon Seashell Wand.png Seashell Wand Every 3rd Turn: Autocast the rightmost spell.
(Using Highest Possible Value for Sockets & Symbol DX.png Open Value Effects)
Starter Symbol Water.png Spells
Icon Sentinel Sigil.png Sentinel Sigil Cast 10 Spells; Add 1 Symbol Charge.png Charge to a Random restorable Spell. Starter Symbol Earth.png Spells
Icon Shimmering Totem.png Shimmering Totem Start of turn 1 & 2: Enchant a Die with Icon Glimmer.png Glimmer Starter Symbol Earth.png Mana Dice
Icon Shrunken Manastone.png Shrunken Manastone Start of Odd numbered turns: Roll an Odd valued die~ Symbol D1.png, Symbol D3.png, or Symbol D5.png. Boss Dice Tray
Icon Sight Shield.png Sight Shield When gaining Icon Foresight.png Foresight: Gain 4 Icon Block.png Block. Normal Symbol Water.png Wizard
Icon Silver Hauberk.png Silver Hauberk Reduce Icon Health Lost.png Health Lost by 1. Normal Wizard
Icon Skaal.png Skaal For each 3 Symbol D5.png valued dice rolled: Gain 1 Icon Concoction.png Concoction. Normal Wizard
Icon Skjoldur.png Skjoldur On Icon Health Lost.png Health Lost: Gain Icon Delayed Block.png Delayed Block equal to Icon Health.png Health lost. Normal Wizard
Icon Smoldering Torch.png Smoldering Torch Roll +1 Icon Dice.png Dice each turn. Each turn: apply 1 Icon Ignite.png Ignite to a Random Spell Boss Spells
Icon Spirit of Swiftness.png Spirit of Swiftness Cast 10 Icon Spells.png Spells: Deal 6 Icon Damage.png Damage to All enemies. Normal Enemy
Icon Staff of Lightning.png Staff of Lightning When rolling a Symbol D6.png valued die: Deal 3 Icon Damage.png Damage to All enemies. Normal Enemy
Icon Staff of Protection.png Staff of Protection When rolling a Symbol D5.png valued die: Gain 2 Icon Block.png Block. Normal Wizard
Icon Staff of Splintering.png Staff of Splintering First Symbol D3.png valued die rolled each turn is Split into Symbol D1.pngs Boss Mana Dice
Icon Stoneforged Greaves.png Stoneforged Greaves Start of 1st Turn: Gain 1 Icon Power.png Power Starter Symbol Earth.png Wizard
Icon Stoneheart Amulet.png Stoneheart Amulet Start of Combat: Gain 2 Icon Blessing.png Blessing Starter Symbol Earth.png Wizard
Icon Storm in a Bottle.png Storm in a Bottle Cast 10 Icon Spells.png Spells: Gain 1 Icon Hailstorm.png Hailstorm. Normal Symbol Water.png Wizard
Icon Stupifying Stone.png Stupifying Stone Start of 1st Turn: Apply 5 Icon Weak.png Weak to All enemies. Normal Enemy
Icon Sunweave Cloak.png Sunweave Cloak On Icon Health Lost.png Health Lost: Gain 1 Banefire Starter Symbol Fire.png Wizard
Icon Sword of Frailty.png Sword of Frailty When a Spell applies Icon Weak.png Weak, also deal 4 Icon Damage.png Damage. Normal Symbol Fire.png Enemy
Icon Sword of Pain.png Sword of Pain Start of each turn: Odd numbered turns~ gain 1 Icon Power.png Power. Even numbered turns~ gain 2 Icon Poison.png Poison. Normal Symbol Water.png Wizard
Icon Tablet of Anger.png Tablet of Anger When any Spell is Icon Depleted.png Depleted: Gain 1 Icon Fury.png Fury. Normal Wizard
Icon Talisman of Suspension.png Talisman of Suspension Up to 2 Icon Dice.png Dice can Persist between rounds. Normal Mana Dice
Icon Temporal Plate.png Temporal Plate When gaining Icon Block.png Block from Spells, also gain 1 Icon Delayed Block.png Delayed Block Normal Wizard
Icon Tempus.png Tempus When 3 Symbol Countdown.png Countdown Icon Spells.png Spells are cast: -3 Countdown cost to leftmost playable Symbol Countdown.png Countdown Spell, for one cast. Normal Spells
Icon Thorned Pendant.png Thorned Pendant Start of 1st Turn: Gain 4 Icon Thorns.png Thorns. Normal Symbol Earth.png Wizard
Icon Tidal Talisman.png Tidal Talisman Start of 1st Turn: Roll a Icon Dice.png Dice Starter Symbol Water.png Dice Tray
Icon Trapped Spellwind.png Trapped Spellwind Start of 1st Turn: Roll an extra Icon Dice.png Dice. Normal Dice Tray
Icon Trinity Statuette.png Trinity Statuette After Rolling 3 Symbol D3.png valued Dice: Roll an additional Dice valued at Symbol D1.png. Normal Dice Tray
Icon Twisted Scimitar.png Twisted Scimitar First Symbol Attack.png Attack each turn also applies 2 Icon Weak.png Weak. Normal Symbol Fire.png Enemy
Icon Unstable Manacore.png Unstable Manacore Roll +2 Icon Dice.png Dice each turn. After casting 3 Icon Spells.png Spells: Icon Destroy.png Destroy a random unspent die. Boss Dice Tray
Icon Vengeful Dagger.png Vengeful Dagger When attacked by an enemy: Gain 2 Icon Fury.png Fury. Normal Wizard
Icon Voidburn Censer.png Voidburn Censer End of Turn: Deal 1 Icon Damage.png Damage to Front enemy for each Icon Dice.png Dice rolled this turn. Normal Enemy
Icon Vortex Crystal.png Vortex Crystal Once each Turn, when casting a Spell granting Icon Block.png Block: Roll a die valued from Symbol D1.png to Symbol D2.png. Normal Symbol Fire.png Dice Tray
Icon Wheel of Vigour.png Wheel of Vigour For each 3 Symbol Attack.png Attack Spells cast in a single turn, Gain 6 Icon Block.png Block. Normal Wizard
Icon Witch Blood.png Witch Blood When gaining Icon Block.png Block: Apply 1 Icon Rupture.png Rupture to a random enemy. Normal Enemy
Icon Wolf Claw.png Wolf Claw First Symbol Attack.png Attack Spell cast each turn deals +3 Icon Damage.png Damage. Normal Spells
Icon Wrathstone.png Wrathstone Start of Even numbered turns: Gain 1 Icon Hailstorm.png Hailstorm. Normal Symbol Water.png Wizard



Starter Artifacts

Name Element Effect
Icon Arctic Axe.png Arctic Axe Symbol Water.png Start of 2nd turn: Gain 6 stacks of Icon Fury.png Fury.
Icon Coral Crown.png Coral Crown Symbol Water.png First Spell cast each combat does not cost a Symbol Charge.png Charge.
Icon Emberstone Ring.png Emberstone Ring Symbol Fire.png Start of 1st Turn: Roll 3 Icon Dice.png Dice valued at Symbol D1.png.
Icon Gaia's Grasp.png Gaia's Grasp Symbol Earth.png Start of 1st Turn: Roll a Icon Sapling.png Sapling die valued from Symbol D1.png to Symbol D2.png.
Icon Glacier's Heart.png Glacier's Heart Symbol Water.png Start of 1st Turn: A random Spell receives 3 stacks of Icon Glacial.png Glacial
Icon Granite Orb.png Granite Orb Symbol Earth.png Start of 1st Turn: Apply 2 Icon Dazed.png Dazed to all enemies.
Icon Hymn Book.png Hymn Book Symbol Fire.png When an Enemy dies: Gain 5 Icon Radiant.png Radiant
Icon Lifedrinker.png Lifedrinker Symbol Fire.png Cast 10 Symbol Attack.png Attack Spells; Heal 4 Icon Health.png Health.
Icon Light's Lantern.png Light's Lantern Symbol Fire.png Start of each turn: Roll a Symbol D1.png on turn 1, Roll a Symbol D2.png on turn two, and finally Roll a Symbol D3.png on turn 3.
Icon Ocean's Oath.png Ocean's Oath Symbol Water.png Roll 10 Icon Dice.png Dice: Gain 2 Icon Block.png Block.
Icon Phoenix Pendant.png Phoenix Pendant Symbol Fire.png Heal 5 Icon Health.png Health at the end of each Combat.
Icon Seashell Wand.png Seashell Wand Symbol Water.png Every 3rd Turn: Autocast the rightmost spell.
(Using Highest Possible Value for Sockets & Symbol DX.png Open Value Effects)
Icon Sentinel Sigil.png Sentinel Sigil Symbol Earth.png Cast 10 Spells; Add 1 Symbol Charge.png Charge to a Random restorable Spell.
Icon Shimmering Totem.png Shimmering Totem Symbol Earth.png Start of turn 1 & 2: Enchant a Die with Icon Glimmer.png Glimmer
Icon Stoneforged Greaves.png Stoneforged Greaves Symbol Earth.png Start of 1st Turn: Gain 1 Icon Power.png Power
Icon Stoneheart Amulet.png Stoneheart Amulet Symbol Earth.png Start of Combat: Gain 2 Icon Blessing.png Blessing
Icon Sunweave Cloak.png Sunweave Cloak Symbol Fire.png On Icon Health Lost.png Health Lost: Gain 1 Banefire
Icon Tidal Talisman.png Tidal Talisman Symbol Water.png Start of 1st Turn: Roll a Icon Dice.png Dice



Boss Rewards

Name Element Effect
Icon Amulet of Sacrifice.png Amulet of Sacrifice Roll +1 Icon Dice.png Dice each turn. Each turn: Receive 1 Icon Sap.png Sap.
Icon Balanced Manapearl.png Balanced Manapearl Start of Even turns: Roll an Even Valued Die~ Symbol D2.png, Symbol D4.png, or Symbol D6.png.
Icon Crooked Dice.png Crooked Dice Roll +1 Icon Dice.png Dice each turn. Any Symbol D6.png valued die that is Rolled or Rerolled will be reduced to a Symbol D5.png.
Icon Cursed Pendant.png Cursed Pendant Roll +1 Icon Dice.png Dice each turn. Receive 4 Icon Weak.png Weak each turn.
Icon Darkwraith Scythe.png Darkwraith Scythe Roll -1 Icon Dice.png Dice each turn. Start of each turn: Gain 2 Icon Critical.png Critical
Icon Dreadstone.png Dreadstone Roll +1 Icon Dice.png Dice each turn. On enemy death: Receive 3 Icon Damage.png Damage.
Icon Etherweave.png Etherweave Start of 1st turn: Roll 3 Icon Dice.png Dice Enchanted with Icon Ether.png Ether valued from Symbol D1.png to Symbol D3.png.
Icon Exuberant Wand.png Exuberant Wand Cast 15 Icon Spells.png Spells: Roll a Icon Dice.png Dice.
Icon Hex Robes.png Hex Robes Roll +1 Icon Dice.png Dice each turn. Start of turn: Enchant a Random Icon Dice.png Dice with Icon Vex.png Vex.
Icon Ley Line Focus.png Ley Line Focus Roll +1 Icon Dice.png Dice each turn. Start of 1st Turn: All enemies gain 1 Icon Power.png Power
Icon Rage Blade.png Rage Blade Roll one less Icon Dice.png Dice each Turn. Turn 1~ Gain 1 stack of Icon Hailstorm.png Hailstorm.
Icon Shrunken Manastone.png Shrunken Manastone Start of Odd numbered turns: Roll an Odd valued die~ Symbol D1.png, Symbol D3.png, or Symbol D5.png.
Icon Smoldering Torch.png Smoldering Torch Roll +1 Icon Dice.png Dice each turn. Each turn: apply 1 Icon Ignite.png Ignite to a Random Spell
Icon Staff of Splintering.png Staff of Splintering First Symbol D3.png valued die rolled each turn is Split into Symbol D1.pngs
Icon Unstable Manacore.png Unstable Manacore Roll +2 Icon Dice.png Dice each turn. After casting 3 Icon Spells.png Spells: Icon Destroy.png Destroy a random unspent die.



Normal Artifacts

Name Element Effect
Icon Annulets.png Annulets Start of every 3rd turn: Split a Random Icon Dice.png Dice in two.
Icon Astral Visor.png Astral Visor Start of 1st turn: Add 1 Symbol Charge.png Restorable Charge to a random Spell 4 times.
Icon Bittertooth.png Bittertooth Symbol Water.png Symbol Attack.png Attack Spells apply 1 Icon Poison.png Poison when dealing unblocked Icon Damage.png Damage.
Icon Bosco's Bell.png Bosco's Bell Each turn: Enchant a random Icon Dice.png Dice with Icon Ether.png Ether.
Icon Bottle of Fire.png Bottle of Fire Symbol Fire.png Start of 1st Turn: Gain 5 Icon Banefire.png Banefire.
Icon Bowl of Holy Water.png Bowl of Holy Water Gain +15 Max Icon Health.png Health.
Icon Chaos Crystal.png Chaos Crystal When an enemy dies: Roll a Icon Dice.png Dice
Icon Charged Necklace.png Charged Necklace Start of 1st Turn: Deal 18 Icon Damage.png Damage to a Random enemy.
Icon Cinderclasp Stone.png Cinderclasp Stone Symbol Fire.png On Icon Destroy.png Destroy: Deal Symbol DX.png Icon Damage.png Damage to a random enemy.
Icon Crucible.png Crucible At end of turn: Icon Deplete.png Deplete the rightmost playable Icon Spells.png Spell: Gain 2 Icon Block.png Block for each Symbol Charge.png Charge removed.
Icon Crystal Heart.png Crystal Heart Turn 1: Gain 4 stacks of Icon Power.png Power and 4 stacks of Icon Drain.png Drain.
Icon Cube of Darkness.png Cube of Darkness Start of 1st turn: Roll a Icon Stygian.png Stygian Die.
Icon Damned Shield.png Damned Shield Start of Each turn: Gain 1 Icon Power.png Power, Receive 1 Icon Sap.png Sap.
Icon Darkheart.png Darkheart For each 4 Symbol D4.pngs rolled, apply 2 Icon Marked.png Marked to All Enemies.
Icon Deathmask.png Deathmask For each 3 Symbol Attack.png Attack Spells cast in a single turn, apply 1 Icon Weak.png Weak to All enemies.
Icon Demonic Seal.png Demonic Seal Start of each Turn: Gain Demonic Gift ~ When Rolling a die with a Symbol DX.png specified value, apply 1 Icon Rupture.png Rupture to All enemies.
Icon Desecrator's Mark.png Desecrator's Mark Gain 1 Icon Curse.png Curse at the start of each turn for the next 3 combats.
Icon Devoted.png Devoted Gain 1 Icon Blessing.png Blessing at the start of each turn for the next 3 combats.
Icon Diadem of Power.png Diadem of Power Start of 1st Turn: Gain 1 Icon Power.png Power.
Icon Dilapidated Crown.png Dilapidated Crown For each second time Icon Health Lost.png Health Lost, gain 1 Icon Power.png Power.
Icon Dimensional Cube.png Dimensional Cube Every 10th Roll transforms into a Symbol D6.png.
Icon Dwarven Tankard.png Dwarven Tankard On Potion used: Gain 2 stacks of Icon Concoction.png Concoction
Icon Enchanted Cloak.png Enchanted Cloak Start of 1st turn: Gain 15 Icon Block.png Block.
Icon Enchanting Effigy.png Enchanting Effigy Start of each turn: Add 1 Symbol Charge.png Restorable Charge to a random Spell.
Icon Erratic Eye Amulet.png Erratic Eye Amulet Cast 10 Icon Spells.png Spells: Reroll all unused die.
Icon Everguard.png Everguard Start of 1st turn: Gain Icon Tenacity.png Tenacity. -2 Icon Block.png Block from Icon Spells.png Spells.
Icon Faerie's Curse.png Faerie's Curse Turn 1: Receive 3 stacks of Icon Weak.png Weak.
Icon Finger of Justice.png Finger of Justice Every 10th attack also applies 2 Icon Dazed.png Dazed to targets.
Icon Flame Brand.png Flame Brand Symbol Fire.png Cast 15 Icon Spells.png Spells: Gain 1 Icon Critical.png Critical.
Icon Flameward Fragment.png Flameward Fragment Symbol Fire.png On Icon Destroy.png Destroy: Gain 2 Icon Block.png Block.
Icon Fool's Hope Charm.png Fool's Hope Charm Symbol Water.png Every second Symbol D1.png valued die rolled is Rerolled
Icon Frostveil.png Frostveil Symbol Water.png When Gaining Icon Block.png Block: Also gain 1 Icon Fury.png Fury.
Icon Ghost Charm.png Ghost Charm Start of 1st turn: Gain 1 Icon Dodge.png Dodge.
Icon Giant's Pouch.png Giant's Pouch Reduce UI Shop.png Shops Prices by 50%.
Icon Gilded Dowsing Rod.png Gilded Dowsing Rod When moving on the Map: Gain 7 Icon Gold.png Gold.
Icon Golden Bracelet.png Golden Bracelet Gain 150 Icon Gold.png Gold.
Icon Greenbeard Helmet.png Greenbeard Helmet Keep up to 10 Icon Block.png Block between turns.
Icon Guiding Eye.png Guiding Eye End of Turn: If less than 6 Icon Spells.png Spells were cast, gain 1 Icon Foresight.png Foresight.
Icon Hammer of Mana.png Hammer of Mana Start of each turn: -1 Symbol Countdown.png Countdown to all Icon Spells.png Spells.
Icon Heavenly Acorn.png Heavenly Acorn Symbol Earth.png When gaining Icon Blessing.png Blessing: Gain 4 Icon Block.png Block.
Icon Helmet of Composure.png Helmet of Composure Start of 3rd turn: Gain 4 Icon Power.png Power
Icon Hexed Crown.png Hexed Crown Start of Combat: Gain 5 Icon Barrier.png Barrier and Receive 3 Icon Curse.png Curse.
Icon Horn of Virtue.png Horn of Virtue Symbol Earth.png When Gaining 10+ Icon Block.png Block from a single Spell cast: Gain 1 Icon Blessing.png Blessing
Icon Illumine Necklace.png Illumine Necklace For each 3 Symbol Attack.png Attack Spells cast in a single turn: Gain 1 Icon Power.png Power.
Icon Inner Sun.png Inner Sun Symbol Earth.png Start of Even numbered turns: Gain 1 Icon Blessing.png Blessing.
Icon Karl's Memory.png Karl's Memory Each turn: Deal Icon Damage.png Damage equal to the turn number to All Enemies.
Icon Lifeblood Vessel.png Lifeblood Vessel Start of combat: If 50% Icon Health.png Health or less~ Heal 10 Icon Health.png Health.
Icon Life-Skein.png Life-Skein When rolling a die valued at Symbol D2.png: Heal 1 Icon Health.png Health
Icon Lodestone Lens.png Lodestone Lens Triple the Chance of gaining Rare Icon Spells.png Spells and Icon Potion.png Potions from Combat.
Icon M'olly.png M'olly On Symbol D1.png rolled: Icon Destroy.png Destroy it and gain 1 stack of Icon Barrier.png Barrier.
Icon Mystic Hammer.png Mystic Hammer Symbol Earth.png Icon Power.png Power gives double the effect but is reduced by 1 each turn.
Icon Overcharge Crystal.png Overcharge Crystal After rolling 10 Icon Dice.png Dice: Deal 7 Icon Damage.png Damage to a Random enemy.
Icon Plague Pestle.png Plague Pestle Start of 1st Turn: Gain Icon Pox Bringer.png Pox Bringer~ Attacks also apply Icon Pox.png Pox. Upon reaching 3 stacks of Icon Pox.png Pox, Deal 10 Icon Damage.png Damage and remove stacks.
Icon Poison Core.png Poison Core Symbol Water.png Start of 1st turn: Apply 5 Icon Poison.png Poison to All enemies.
Icon Portentum.png Portentum Start of each turn: Apply Icon Portent.png Portent on a Random Spell. When cast, gain 1 Icon Power.png Power. Must be the first spell cast each turn, otherwise remove Icon Portent.png Portent.
Icon Prejudice.png Prejudice Symbol Water.png Cast 10 Icon Spells.png Spells: Enchant a Random die with Icon Icy.png Icy.
Icon Protecting Sproutling.png Protecting Sproutling Symbol Earth.png Cast 15 Icon Spells.png Spells: Gain 1 Icon Blessing.png Blessing.
Icon Protective Feather.png Protective Feather Start of 1st Turn: Gain 3 Icon Barrier.png Barrier.
Icon Rabbit's Foot.png Rabbit's Foot Roll an Extra Even Valued Icon Dice.png Dice every 3rd turn~ Symbol D2.png, Symbol D4.png, or Symbol D6.png.
Icon Red Dawn.png Red Dawn When rolling a Symbol D4.png: -2 Symbol Countdown.png Countdown cost to a Random Spell for one cast.
Icon Red Minerals.png Red Minerals On Enemy Death: Add 1 Symbol Charge.png Charge to All Symbol Attack.png Attack Spells.
Icon Ring of Block.png Ring of Block Start of 1st turn: gain 1 Icon Fortify.png Fortify.
Icon Ring of Poison.png Ring of Poison Symbol Water.png Icon Poison.png Poison Applied to enemies is increased by 1.
Icon Rod of Resurgence.png Rod of Resurgence When entering a Boss Battle; Heal 20 Icon Health.png Health.
Icon Runic Infuser.png Runic Infuser Start of 1st Turn: +1 Symbol Charge.png Restorable Charge to all Symbol Countdown.png Countdown Spells.
Icon Sight Shield.png Sight Shield Symbol Water.png When gaining Icon Foresight.png Foresight: Gain 4 Icon Block.png Block.
Icon Silver Hauberk.png Silver Hauberk Reduce Icon Health Lost.png Health Lost by 1.
Icon Skaal.png Skaal For each 3 Symbol D5.png valued dice rolled: Gain 1 Icon Concoction.png Concoction.
Icon Skjoldur.png Skjoldur On Icon Health Lost.png Health Lost: Gain Icon Delayed Block.png Delayed Block equal to Icon Health.png Health lost.
Icon Spirit of Swiftness.png Spirit of Swiftness Cast 10 Icon Spells.png Spells: Deal 6 Icon Damage.png Damage to All enemies.
Icon Staff of Lightning.png Staff of Lightning When rolling a Symbol D6.png valued die: Deal 3 Icon Damage.png Damage to All enemies.
Icon Staff of Protection.png Staff of Protection When rolling a Symbol D5.png valued die: Gain 2 Icon Block.png Block.
Icon Storm in a Bottle.png Storm in a Bottle Symbol Water.png Cast 10 Icon Spells.png Spells: Gain 1 Icon Hailstorm.png Hailstorm.
Icon Stupifying Stone.png Stupifying Stone Start of 1st Turn: Apply 5 Icon Weak.png Weak to All enemies.
Icon Sword of Frailty.png Sword of Frailty Symbol Fire.png When a Spell applies Icon Weak.png Weak, also deal 4 Icon Damage.png Damage.
Icon Sword of Pain.png Sword of Pain Symbol Water.png Start of each turn: Odd numbered turns~ gain 1 Icon Power.png Power. Even numbered turns~ gain 2 Icon Poison.png Poison.
Icon Tablet of Anger.png Tablet of Anger When any Spell is Icon Depleted.png Depleted: Gain 1 Icon Fury.png Fury.
Icon Talisman of Suspension.png Talisman of Suspension Up to 2 Icon Dice.png Dice can Persist between rounds.
Icon Temporal Plate.png Temporal Plate When gaining Icon Block.png Block from Spells, also gain 1 Icon Delayed Block.png Delayed Block
Icon Tempus.png Tempus When 3 Symbol Countdown.png Countdown Icon Spells.png Spells are cast: -3 Countdown cost to leftmost playable Symbol Countdown.png Countdown Spell, for one cast.
Icon Thorned Pendant.png Thorned Pendant Symbol Earth.png Start of 1st Turn: Gain 4 Icon Thorns.png Thorns.
Icon Trapped Spellwind.png Trapped Spellwind Start of 1st Turn: Roll an extra Icon Dice.png Dice.
Icon Trinity Statuette.png Trinity Statuette After Rolling 3 Symbol D3.png valued Dice: Roll an additional Dice valued at Symbol D1.png.
Icon Twisted Scimitar.png Twisted Scimitar Symbol Fire.png First Symbol Attack.png Attack each turn also applies 2 Icon Weak.png Weak.
Icon Vengeful Dagger.png Vengeful Dagger When attacked by an enemy: Gain 2 Icon Fury.png Fury.
Icon Voidburn Censer.png Voidburn Censer End of Turn: Deal 1 Icon Damage.png Damage to Front enemy for each Icon Dice.png Dice rolled this turn.
Icon Vortex Crystal.png Vortex Crystal Symbol Fire.png Once each Turn, when casting a Spell granting Icon Block.png Block: Roll a die valued from Symbol D1.png to Symbol D2.png.
Icon Wheel of Vigour.png Wheel of Vigour For each 3 Symbol Attack.png Attack Spells cast in a single turn, Gain 6 Icon Block.png Block
Icon Witch Blood.png Witch Blood When gaining Icon Block.png Block: Apply 1 Icon Rupture.png Rupture to a random enemy.
Icon Wolf Claw.png Wolf Claw First Symbol Attack.png Attack Spell cast each turn deals +3 Icon Damage.png Damage.
Icon Wrathstone.png Wrathstone Symbol Water.png Start of Even numbered turns: Gain 1 Icon Hailstorm.png Hailstorm.

Icon Artifact.png Back to All Artifacts


Navigation

Gameplay: Icon Tutorial.pngQuick Start Guide  Bulletpointdice.png  UI Elite.pngBestiary  Bulletpointdice.png  UI Event.pngEvents  Bulletpointdice.png  UI Scoring.pngScoring  Bulletpointdice.png  Achievements Book.pngTomes  Bulletpointdice.png  Icon Health.pngHealth Effects  Bulletpointdice.png  Icon Blessing.pngStatus Effects  Bulletpointdice.png  Achievements Book.pngUnlocks  Bulletpointdice.png  UI Void1.pngMutations  Bulletpointdice.png  Achievements Wizard.pngWizards  Bulletpointdice.png  Symbol Map.pngWorld Map

Spells: Icon Spells.pngAll Spells  Bulletpointdice.png  Icon Ignite.pngBuffs & Debuffs  Bulletpointdice.png  Icon Lethal.pngCasting Effects  Bulletpointdice.png  Symbol Charge.pngCharges  Bulletpointdice.png  Symbol Utility.pngClasses  Bulletpointdice.png  Icon Dice.pngMana Dice  Bulletpointdice.png  Symbol Rare.pngRarities  Bulletpointdice.png  Symbol Countdown.pngSockets  Bulletpointdice.png  UI Arrow.pngTargeting  Bulletpointdice.png  UI Shard.pngUpgrades

Items: Icon Artifact.pngArtifacts  Bulletpointdice.png  Icon Gold.pngGold  Bulletpointdice.png  Icon Potion.pngPotions  Bulletpointdice.png  Icon Ritual.pngRituals  Bulletpointdice.png  UI Shard.pngShards