World Map
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World Map
Deadwoods
- This Biome has a total of 11 nodes, the first of which is the
Starter Artifact.
- You will also find
Normal &
Elite enemy nodes, as well as a
Boss node here.
- You will also find
Event,
Shard,
Shop, &
Sanctuary nodes here.
Scorched Desert
- This Biome has a total of 11 nodes.
- This Biome has a
Shard node as the first node.
- You will also find
Normal &
Elite enemy nodes, as well as a
Boss node here.
- You will also find
Event,
Shop &
Sanctuary nodes here and a single
Ritual node.
The Void
- This Biome has a total of 11 nodes.
- This Biome has a
Shard node as the first node.
- You will also find
Normal &
Elite enemy nodes, as well as a
Boss node here.
- You will also find
Event,
Shop &
Sanctuary nodes here and a single
Ritual node.
Combat Encounters
Normal
- Rewards a
Spells Draft,
Gold, and a chance to gain a Random
Potion.
- Reroll
Spells for 15
Gold
- See Bestiary page for more information about individual enemies and their abilities.
Elite
- Rewards a
Spells Draft,
Gold, a chance to gain a Random
Potion, and an
Artifact.
- Reroll
Spells for 15
Gold
- Reroll
Artifact for 20
Gold
- See Bestiary page for more information about individual enemies and their abilities.
Boss
- Rewards
Health,
Gold, a
Ritual, a chance to gain a Random
Potion, and a boss
Artifact.
- Reroll
Ritual for 15
Gold
- See Bestiary page for more information about individual enemies and their abilities.
Respites
Starter Artifact
"Choose and gain a starter
Artifact."
- When using
Azar: Pick one of three drafted choices
- When using
Lapis: Pick one of three drafted choices
- When using
Hazel: Pick one of three drafted choices
Events
"Random Special Event."
Shop
"Spend your
Gold to buy
Spells,
Artifacts, or
Potions."
- Selection of 4 Normal and Elemental
Potions
Selling Spells
- While in a Shop, you are able to sell your extra Spells for 15
Gold.
- Selling an Upgraded Spell returns its
Shard.
Sanctuary
"Choose from a selection of gifts."
- 0
Gold for 10
Health.
- 25
Gold for 25
Health.
Disenchant a Spell for +8 Max
Health, which Heals you for 8 Health as well.
Disenchanting an upgraded Spell will also remove its
Shard and return it to your pocket.
Disenchanted Spells are destroyed, but there's a chance to find these Spells again in Spell drafts.
Unguarded Shard
"An unguarded impact crater."
- First node in Act 2 and Act 3. Three other nodes are randomly placed in each Act.
- Provides 1 free
Shard; used to upgrade your
Spells.
Ritual Draft
"Choose and gain a
Ritual."
- A single node can be found in Act 2 and Act 3.
- Choose one of 3
Rituals. If you already have 2 Rituals, you will be prompted to replace an existing one.
- Reroll for 40
Gold.