Casting Effects
Within the game are various unique effects that occur when casting your Spells. These effects will always be expressed in the respective Spell's description and tooltips.
Here you will find a list of those effects and their corresponding Spells & Items.
Description
This effect will cast a Spell without costing
Dice and spends a
Charge.
Also targets
Unrestorable Spells.
Void
- Darkstar: Autocast when an
Attack Spell is played: Deal 2
Damage to a Random Target.
- Upgrade A: Autocast when a
Defense spell is played.
- Upgrade B: Provides Infinite
Charges.
Artifacts
Description
This effect will remove all
Charges from the affected Spell.
Earth
- Emanate:
Deplete target Spell of all charges: Deal 3
Damage to Front enemy for each
Charge removed.
- Upgrade A: Increase
Damage dealt per
Charge removed by 3.
- Upgrade B: Convert
Countdown Socket to Even Socket.
- Morphosis:
Deplete target Spell: Gain 1
Power for each
Charge removed.
- Upgrade A: Increase
Power gained per
Charge removed by 1. Increase
Countdown cost to 12.
- Upgrade B: Add 1
Charge to spell permanently. Convert
Countdown Socket to Mana Socket.
- Transfigure:
Deplete Target Spell of all
Charges: Gain 3
Block for each
Charge removed.
- Upgrade A: Increase
Block gained per
Charge removed by 2.
- Upgrade B: Add 3
Charges to spell permanently.
Artifacts
Description
This effect triggers when the respective Spell reaches 0
Charges.
Effects that would Increase Charges on an already
Depleted Spell will allow you to trigger the respective Spell's
Depleted effect again.
Fire
Water
- Chill Core: Gain 3
Block. When
Depleted: Apply 3
Weak to all enemies.
- Upgrade A: Increase
Weak applied by 2.
- Upgrade B: Add 1
Charge to spell permanently. Increase base
Block gained by 3.
Earth
- Bloom Bolt: Deal 4
Damage to Target enemy. Increase
Damage dealt by 2 for each
valued die rolled this combat.
- Upgrade A: Increase
Damage gained per
rolled by 2.
- Upgrade B: When
Depleted: Roll a dice valued from
to
.
- Oaken Self: Gain
+
Block.
- Upgrade A: When dice spent equal to a sum of 10 or more: Roll a die valued from
to
.
- Upgrade B: When
Depleted: Gain 1
Blessing.
- Rockslide: Deal
Damage to Target Enemy where X is the value of the die spent to cast. When
Depleted: Roll a die valued at
.
- Starter Spells do not have upgrades.
Artifacts
Rituals
Description
This effect counts every
Dice inserted into the respective Socket, using the total amount of
Dice upon casting as an integer for the condition.
Using any item or method other than
Dice to cast these Spells will not trigger the effect.
Fire
- Blaze: Deal 4
Damage to Target enemy. Increase by 2 for each
Dice spent.
- Starer Spells don't have upgrades
- Meteor: Deal 24
Damage to Target enemy. Decrease by 2 for each
Dice spent.
- Upgrade A: Increase base
Damage by 8.
- Upgrade B: Spending
Dice no longer decreases
Damage dealt.
- Pyre: Gain 4
Block. If 4 or more
Dice are spent to cast: Gain 2
Power
- Upgrade A: Increase base
Block gained by 4.
- Upgrade B: Increase
Power gained by 1.
- Roaring Embers: Deal 2
Damage to Target enemy. Increase by 4 for each
Dice Spent.
- Upgrade A: Increase
Damage per
Dice spent by 2, for a total of 6.
- Upgrade B: Add 2
Charges to spell permanently.
- Searing Heat: Apply 2
Weak to Target enemy. Increase by 1 for each
Dice spent.
- Starer Spells don't have upgrades
- Wildblaze Orb: Deal 4
Damage to a Random enemy. Hit once for each
Dice Spent.
- Upgrade A: Increase base
Damage dealt by 2, for a total of 6 per hit.
- Upgrade B: Add 3
Charges to spell and Convert Charges to
Unrestorable permanently.
Description
This effect will deal a specified amount of
Damage with each strike where X is the amount of strikes notated in the Spells description.
Status Effects that would increase
Damage dealt will count towards each strike.
Fire
- Bombard: Deal
Damage 2 times to Rear opponent.
- Upgrade A: Deal
Damage 3 times.
- Upgrade B: Increase Mana Socket to accept
Dice valued from
to
.
Water
- Diminishing Blade: Deal 8
Damage to Target enemy 2 times. Decrease
Damage of this spell by 2 for the remainder of this combat.
- Upgrade A: Hit 3 times per cast. Increase Socket Cost from 6 to 8.
- Upgrade B: Increase base
Damage dealt by 4. Add 1
Charge to spell permanently.
- Inner Storm: Deal
Damage to a Random Enemy 2 times, where X is the value of the
Dice spent to cast.
- Upgrade A: Add 2
Charges to Spell permanently.
- Upgrade B: Gain
Block where X is the value of the
Dice spent to cast.
Earth
- Earth Bane: Deal
Damage to Target enemy, where X is the value of the die spent to cast. When spending a
valued die, gain 1
Barrier.
- Upgrade A: Increase base Damage by 3. Add 1
Charge to spell permanently.
- Upgrade B: Hits twice.
- Pox Flare: Deal 6
and apply 1
Pox to Target enemy.
- Upgrade A: Increase base
Pox applied by 1.
- Upgrade B: Hits Twice. Remove 1
of this spell permanently.
- Spirit Arrows: Deal 1
Damage to a Random enemy
times where X is the value of the die spent to cast.
- Upgrade A: Increase Mana Socket to accept die valued from
to
.
- Upgrade B: Add 1
Charge to spell permanently.
- Wild Strikes: Deal 3
Damage 3 times to Front enemy.
- Upgrade A: Increase base
Damage dealt per hit by 5.
- Upgrade B: Hit a total of 5 times. Increase
Countdown cost from 8 to 13.
Description
This effect triggers when killing an enemy that is not considered a
Summon.
Fire
Earth
- Growing Blade: Deal 7
Damage to Target enemy. If
Lethal: Permanently Increase
Damage of this Spell by 1.
- Upgrade A: Convert
Countdown Socket to Mana Socket.
- Upgrade B: Add 1
Charge to spell permanently.
- Killshot: Deal 7
Damage to Target Enemy. If attack is
Lethal: Roll a dice valued from
to
.
- Upgrade A: Roll 2 dice valued from
to
.
- Upgrade B: Increase base
Damage dealt by 5.
Void
Description
A dice symbol with an
in the Spell's description will use the value of the dice spent to cast as its integer.
Fire
- Charcoal Dagger: Deal
Damage and apply 1
Rupture to Target enemy, where X is the value of the die spent.
- Upgrade A: Add 2
Charges to Spell permanently.
- Upgrade B: Increase
Rupture applied from 1 to 2
- Cinder Swipe: Deal
Damage to Target enemy, where X is the value of the dice spent to cast. If target is attacking: Reroll
Dice.
- Upgrade A: Increase Mana Socket to accept
Dice valued from
to
.
- Upgrade B: Increase base
Damage by 3.
- Inferno: Deal
Damage to Target enemy, where X is the value of the spent die. Gain 1
Banefire.
- Upgrade A: Increase
Banefire gained from 1 to 3. Reduce Socket to accept dice valued only from
to
.
- Upgrade B: Increase base
Damage by 4.
- Sunshield: Gain
Block where X is the value of the die spent to cast. Gain 1
Radiant.
- Upgrade A: Increase
Radiant gained from 1 to 2.
- Upgrade B: Increase Socket to accept dice valued from
to
. Add 1
Charge to spell permanently.
Water
- Aqua Fortis: Gain
Block where X is the value of the dice spent to cast.
- Starter Spells do not have upgrades.
- Arctic Point: Deal
Damage to Target enemy, where X is the value of the dice spent to cast. Reroll lowest unspent Die.
- Upgrade A: Increase base
Damage by 4.
- Upgrade B: Add 2
Charges to spell permanently.
- Chemical Reaction: Remove
Poison on Target Unit where X is the value of the dice spent to cast. Apply 2
Weak for each
Poison stack removed.
- Upgrade A: Increase
Weak applied per
Poison removed from 2 to 3.
- Upgrade B: Increase Mana Socket to accept
Dice valued from
to
.
- Chilling Touch: Deal x2
Damage to Target enemy, where X is the value of the dice spent to cast.
- Starter Spells do not have upgrades.
- Crashing Wave: Deal
+
Damage to All enemies, where X is the value of the dice spent to cast.
- Upgrade A: Increase base
Damage dealt by 4.
- Upgrade B: Add 2
Charges to spell permanently.
- Encase Azur: Holds
Dice until next turn. End of Turn; Gain
Block where X is the value of the Held die.
- Upgrade A: Convert Single Mana Socket to Dual Mana Socket.
- Upgrade B: Gain X
Delayed Block where X is the value of the Held die.
- Frost Ray: Deal
Damage to Target enemy, where X is the value of the dice spent to cast.
- Starter Spells do not have upgrades.
- Ice Spear: Deal
Damage to Target enemy, where X is the value of the dice spent to cast.
- Starter Spells do not have upgrades.
- Inner Storm: Deal
Damage to a Random Enemy 2 times, where X is the value of the dice spent to cast.
- Upgrade A: Hits one additional time, for a total of 3.
- Upgrade B: Gain
Block where X is the value of the dice spent to cast.
- Multi Jet: Deal
Damage to both Front and Rear Enemy where X is the value of the dice spent to cast.
- Upgrade A: When spending a
, Roll an "Even" valued die
- Upgrade B: Deal 2x
Damage instead.
- Overchill: Gain
+ 1
Block where X is the value of the die spent to cast.
- Replenish Azur: Gain
Block where X is the value of the die spent to cast. Reroll spent die.
- Upgrade A: Increase Mana Socket to accept
Dice valued from
to
.
- Upgrade B: When Gaining
Foresight: Add 1
Charge to this spell for one turn.
- Sea Ward: Gain 2x
Block where X is the value of the die spent to cast.
- Upgrade A: Convert to 3x
Block.
- Upgrade B: Gain
Fury where X is the value of the die spent to cast.
- Hydroclasp: Gain
Block where X is the value of the dice spent to cast.
- Starter Spells do not have upgrades.
- Tether Azur: Holds
Dice until next turn. End of Turn; Deal
Damage to Front enemy, where X is the value of the Held die.
- Upgrade A: Increase base
Damage dealt by 6.
- Upgrade B: Convert Single Mana Socket to Dual Mana Socket.
Earth
- Cultivate Might: When spending Odd valued
Dice: Gain
Block where X is the value of the die spent to cast. When spending Even valued
Dice: Gain 1
Power.
- Upgrade A: Increase base
Block gained by 3.
- Upgrade B: Increase Mana Socket to accept
Dice valued from
to
.
- Earth Spike: Deal
+1
Damage to Front Enemy where X is the value of the die spent to cast.
- Starter Spells do not have upgrades.
- Earthquake: Deal
Damage to All enemies where X is the value of the die spent to cast.
- Earthsong:
+ 1 Value to Target
Dice.
- Signature Spells do not have upgrades.
- Fleeting Might: Gain
Power where X is the value of the die spent to cast. Receive
Drain where X is the value of the die spent to cast.
- Upgrade A: Increase Socket to accept
Dice valued from
to
.
- Upgrade B: Increase base
Power gained by 1.
- Force of Nature: When spending Odd valued
Dice: Deal
Damage to Target enemy. When spending Even valued
Dice: Gain
Block. (where X is the value of the die spent to cast)
- Upgrade A: Apply 2x multiplier to both
Damage and
Block effects.
- Upgrade B: Remove "Odd" & "Even" condition, applying both
Block and
Damage with a single die.
- Gleaming Exterior: Gain
Block where X is the value of the dice spent to cast.
- Upgrade A: Gain 2x
Block.
- Upgrade B: Add 1
Charge to spell permanently.
- Rockslide: Deal
Damage to Target Enemy where X is the value of the die spent to cast. When
Depleted: Roll a die valued at
.
- Starter Spells do not have upgrades.
- Spirit Arrows: Deal 1
Damage to a Random enemy
times where X is the value of the die spent to cast.
- Upgrade A: Increase Mana Socket to accept die valued from
to
.
- Upgrade B: Add 1
Charge to spell permanently.
- Spring to Action: Gain
Block where X is the value of the die spent to cast. Start of 1st Turn: Gain 1
Power.
- Upgrade A: Gain 2x
Block. Remove 1
Charge permanently.
- Upgrade B: Increase base
Power gained by 2.
- Tremor: Deal
Damage to Target enemy, where X is the value of the die used to cast.
- Starter Spells do not have upgrades.
Void
Artifacts
Seashell Wand: Every 3rd Turn~ Autocast rightmost playable Spell, using highest possible value for Socket cost and
Dice effects.
Demonic Seal: Start of each turn: gain Demonic Gift. Demonic Gift: When a
Dice rolls
, apply 1
Rupture to all enemies.
is chosen at random each turn.
Prejudice: Cast 10
Spells: Enchant a Random Dice with
Icy. When Spent in a Spell, Gain
Fury where X is the value of the Enchanted die.
Rituals
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